These races are intentionally all more powerful than standard D&D races. I'm aiming for an eventual balance on the strong side of LA+1 relative to PHB races, but this is work in progress.
| Race name | Size | Type | Ability modifiers | Native origin | Favored save |
|---|---|---|---|---|---|
| Elf | Small | Humanoid | -2 Str, +4 Dex | Etheria | Ref |
| Eternian | Medium | Humanoid | +2 Str, +2 Con | Eternia | Fort |
| Etherian | Medium | Humanoid | +2 Dex, +2 Wis | Etheria | Ref |
| Goblin | Medium | Monster | -2 Dex, +2 Con | Myr | Will |
| Half-Eternian | Medium | Humanoid | — | Eternia | Any |
| Human | Medium | Humanoid | +2 Int | Earth | All |
| Ignan | Medium | Spirit | -2 Con, +2 Int, -2 Cha | Etheria | Ref |
| Optonid | Medium | Alien | -2 Str, +2 Con | Unknown | Will |
| Orc | Small | Humanoid | +2 Str, -2 Wis | Eternia | Fort |
| Scorpionfolk | Medium | Monster | +4 Str, +2 Dex, +2 Con, -2 Int, +2 Wis | Scorpok | Ref |
| Trollan | Small | Alien | -4 Str, -2 Con | Trolla | Will |
| Troll | Medium | Monster | +4 Str, -2 Int, -2 Cha | Etheria | Fort |
| Twigget | Small | Fey | -2 Str, +2 Cha | Etheria | Ref |
| Widget (Elf) | Small | Humanoid | -2 Str, +2 Con, -2 Int, +2 Cha | Eternia | Fort |


Heroic Inspiration (Ex): An Etherian who witnesses a friend succeed in the face of adversity is inspired to great deeds himself. Any time an Etherian sees (or otherwise directly senses, such as from the status spell) an ally other than himself succeeding on a saving throw against a dangerous effect, the Etherian is inspired and gains a +5 racial bonus to the same save, and may make an immediate saving throw (of any type) against any one ongoing effect that affects him. (For example, an Etherian who sees his neighbor resist a sorcerer's charm person spell would gain a +5 racial bonus to his own Will saves.) This bonus takes effect immediately and can even be applied to the triggering effect (if an Etherian and his companion are both hit by the same fireball, say). The bonus lasts for a number of rounds equal to his character level, up to a maximum of 10. Multiple racial bonuses to the same save do not stack, but it's possible for an Etherian to receive seperate racial bonuses to all three saves (potentially even all in the same round).
In addition, the Etherian receives a +2 morale bonus to his next attack roll, or a +2 morale bonus to the DC of his next spell cast, if that attack or spell targets the creature that originated the dangerous effect that triggered his Heroic Inspiration. This bonus only lasts one round or until discharged. If the dangerous effect originated from an object such as a trap or unattended magic item, this bonus has no effect.
A "dangerous effect" for the purpose of Heroic Inspiration is any power, spell, or special ability that would cause a negative effect on a failed save, such as inflicting damage or imposing a penalty. If the effect has an equivalent spell level and that spell level is 0, it is not considered a dangerous effect regardless. An Etherian does not gain Heroic Inspiration if the ally who succeeds on her saving throw is nevertheless killed, destroyed, or otherwise made helpless by the dangerous effect.
Etherians gain a +5 racial bonus to Spellcraft checks when identifying whether a magical ability is a dangeous effect and can make Spellcraft checks untrained for this purpose.














