Dimensions of the Universe (Planes)

Eternia

Coexistent with Etheria

Normal gravity and time, alterable morphic

Minor Earth-dominant: Magical and technological effects with the earth descriptor occur at +1 caster or crafter level on Eternia.

Mildly neutral-aligned

Normal magic

Enhanced technology:

Significant dimensional regions:

Castle Grayskull

Enhanced magic: Inside Castle Grayskull, The gate spell has a duration of Permanent (dismissable) when used for planar travel.

Impeded magic: Magical effects with the evil descriptor are impeded within Castle Grayskull. Dispel checks against such spells or effects automatically succeed.

Snake Mountain

Profane magic: In the vicinity of Snake Mountain, magical effects that grant a profane bonus are automatically extended, and the bonus granted is increased by +1, or +2 for an affected creature with 5 or more ranks of Knowledge (Evil). Magical effects that grant a sacred bonus are impeded.

Festering wounds: Any critical hit that does damage to a living creature in or near Snake Mountain automatically inflicts an additional 1 point of vile damage.

Special: The interior of Snake Mountain is permanently affected by distort summons as cast by a 12th-level Sorcerer. A successful dispel check ends the effect until the stroke of midnight, when it is automatically re-cast.

Phantos
Evergreen Forest

Etheria

Coexistent with Eternia

Normal gravity and time, alterable morphic

Minor Air-dominant: Magical and technological effects with the air descriptor occur at +1 caster or crafter level on Eternia.

Mildly neutral-aligned

Enhanced magic: Divine spells and spell-like abilities that are harmless or only affect willing targets are enlarged and widened.

Normal technology

Significant dimensional regions:

Fright Zone

Mildly Evil- and Lawful-aligned

Enhanced magic: Mind-affecting effects are automatically heightened (+1 spell level) and fortified (+2 CL to overcome SR) within the Fright Zone. These bonuses are both doubled for mind-affecting fear effects.

Demoralizing: This is a special trait unique to the Fright Zone. The benefits of all morale bonuses are reduced by half (round down, minimum +0).

Slime Pit

The Slime Pit is a technological invention powered by magical slime, capable of reducing anyone to a Slimed Creature.

Special: The Slime Pit is under the continuous effects of desecrate and unhallow. This doesn't affect the sliming process, but it does improve reanimation of the corpses of rebels who don't survive the slime.

Horror Hall

Mildly Evil-aligned

Enhanced magic: Magical effects that use negative energy and spells from the Shadow subschool are maximized.

Enhanced magic: Magical effects with the darkness descriptor are made persistent and heightened (+2 spell levels).

Whispering Woods

Strongly Good-aligned

Impeded technology (+2 Malfunction rating, +4 DC to operate technological devices)

Special: The entire area of the Whispering Woods is warded by a forbiddance spell (CL 20, Will DC 21, alignment NG). Only evil creatures are subject to the alignment-based effects of the spell.

Special: Creatures within the Whispering Woods are affected by a nondetection spell (CL 12) as long as they remain.

Beast Island

Trolla

Normal gravity

Timeless

Magically morphic

No Elemental or Energy Traits

Mildly chaos-aligned

Strongly pervasive magic. The following benefits apply to arcane spells cast on Trolla:

Good Fortune: This is a special trait unique to Trolla.

Dead technology: Technological devices do not function on Trolla. Attempting to use one always results in a malfunction; if the device is not capable of malfunction, it simply has no effect.

Silax

Heavy gravity: Natives of a heavy gravity world gain a +2 circumstance bonus on Climb and Jump checks on normal gravity worlds, and the effects of a light gravity world are increased by half.

Normal time, alterable morphic

No Elemental or Energy Traits

Mildly good-aligned

Enhanced magic: Psionic powers with a range of Personal have their duration doubled on Silax. (This duration can be doubled again with the Extend Power feat for a total duration of three times normal) The DC to dispel these powers is increased by 4.

Normal technology

Preternia

Normal gravity, alterable morphic

Minor Earth-dominant: Magical and technological effects with the earth descriptor occur at +1 caster or crafter level on Preternia.

Mildly neutral-aligned

Timeless magic: Spells with a duration that is not instantaneous or longer than 24 hours instead have a duration of 24 hours. Time otherwise functions normally.

Enhanced magic: Spells from the summoning subschool gain the benefits of the Augment Summoning feat if the summoned creature is an animal or vermin. A summoner who already has this feat may instead choose an animal or vermin from the next higher summoning list, but if so the creature will not be augmented.

Impeded technology

Horde World

Normal gravity and time, alterable morphic

Mildly Evil- and Lawful-aligned

Enhanced magic: Magical effects with the evil or lawful descriptors are empowered and extended.

Impeded magic: Magical effects with the good descriptor are impeded.

Dampened magic: Magical effects from the healing subschool are dampened (all variable numeric effects are minimized).

Enhanced technology: Technological weapons automatically confirm critical hits.

Earth

Coterminous to Eternia

Normal gravity and time, alterable morphic

No Elemental or Energy traits

Mildly neutral-aligned

Dead magic

Normal technology

Demon Zone

Erratic Time: Check each interval of apparent Demon Zone time to determine how much time has passed in Eternian time.

d10Eternian timeDemon Zone timeratio
1 1 hour1 minute60:1
2–310 minutes1 minute10:1
4–71 minute1 minute1:1
8–91 minute10 minutes1:10
101 minute1 hour1:60

Highly morphic

Strongly Chaos-aligned

Anarchic magic: Magical effects with the evil or fire descriptors also gain the chaotic descriptor. This also applies to magical weapons: unholy or flaming weapons are also considered anarchic. A weapon that was already anarchic additionally gains the corporeal instability effect of a chaos beast.

Limited magic: Magical effects from the law domain or with the lawful descriptor always fail.

Dampened magic: Magical effects with the cold or water descriptors are dampened (all variable numeric effects are minimized). This includes effects from weapons and other magic items.

Realm of Evil

Prison demiplane, coterminous to Eternia

Normal gravity and time, alterable morphic

No Elemental or Energy traits

Strongly evil-aligned

Impeded magic: Eternians (and creatures native to Eternia) must succeed on a Spellcraft check (DC 20 + spell level) when casting a spell, or that spell fails.

Limited magic: Magical effects from the summoning or teleportation subschools or subdisciplines fail. Calling effects can only target creatures located on Eternia being scryed upon.

Dimensional Void

Transitive dimension: The Dimensional Void is the null space in which all other dimensions exist. It is coexistent with all other dimensions.

Strongly Neutral-aligned

No gravity

Static. An unattended object fades away into a random dimension after 1d6 rounds unless someone is actively willing it to remain in the Void (DC 15 Wisdom check or DC 20 Concentration check, as a move action each round). If the random dimension rolled is the Dimensional Void, the object vanishes forever.

Timeless and dimensionless. Neither time nor space have any measure in the Void.

Limited magic: Magical effects with the time-affecting descriptor, or that alter the size of creatures or objects always fail.

Accelerated magic: All spells can be cast as a swift action. The duration for all spells is 1 round unless the duration is instantaneous or permanent. Even a permanent spell (as well as a spell modified by permanency) ends after 1d10 rounds.

Transcendent magic: Spells have no limit on maximum caster level (for instance, an 11th-level Wizard’s fireball would do 11d6 damage in the Dimensional Void.)

Maddening: This is a special trait unique to the Dimensional Void. A non-native to the Void experiences bizarre physics and seemingly contradictory events while there. Space has no meaning, matter loses its substance, effects seem to precede their cause. After any hostile encounter in the Void, or after every 2d4 (apparent) hours, any creature must make a DC 10 Will saving throw. The DC for this check cumulatively increases by 1 after every success. Failure indicates that the individual has been driven mad by the void itself affected by insanity as cast by a 20th-level caster. Travelers driven mad by the Dimensional Void cannot leave the plane of their own volition and have no desire to do so. Memories of any previous life fade into nothingness, and it takes a miracle, psychic chirurgery, reality revision, or wish to return such characters to normal.