Cleric Domains

Heartless domain*

Granted power: You gain a +1 sacred bonus to attack and damage rolls against helpless opponents.

  1. BackbiterWeapon strikes wielder.
  2. DecompositionWounds deal 3 extra points of damage each round.
  3. DisquietudeSubject avoids physical contact with others.
  4. WrackRenders creature helpless with pain.
  5. DoomtideBlack mist obscures sight, dazes those inside.
  6. CloudkillKills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
  7. DecerebrateRemove portion of subject’s brain stem.
  8. FlensingPain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds.
  9. Drown, MassMultiple subjects immediately begin to drown.

Heroics domain*

Granted power: Once per day when spending a Hero Point to improve a d20 roll, you may roll one additional die and take the best result.

  1. Enlarge PersonHumanoid creature doubles in size.
  2. HeroicsSubject gains one fighter bonus feat.
  3. Dolorous BlowWeapon’s threat range is doubled and threats are automatically confirmed.
  4. Divine PowerYou gain attack bonus, +6 to Str, and 1 hp/level.
  5. Righteous MightYour size increases, and you gain combat bonuses.
  6. Heroes’ FeastFood for one creature/level cures and grants combat bonuses.
  7. Brilliant BladeWeapon or projectiles shed light, ignore armor.
  8. Iron BodyYour body becomes living iron.
  9. Visage of the Deity, GreaterYou gain qualities of a half-celestial or half-fiendish creature.

Honor domain*

Granted power: You gain the Honor bound feat.

  1. LionheartSubject gains immunity to fear.
  2. Lion’s ChargeYou can make a full attack on a charge for 1 round.
  3. Battle LineCreates an area of doom on the battlefield.
  4. ForcewaveBull rushes all creatures within 10 ft.
  5. Ironguard, LesserSubject becomes immune to nonmagical metal.
  6. *Indomitability, Mass — Subjects can’t be reduced below 1 hp. (One creature/level, no two of which are more than 30 ft. apart)
  7. Holy StarMote of energy protects you, attacks foes.
  8. Brilliant AuraAllies’ weapons become brilliant energy, ignoring armor.
  9. Dragon Ally, GreaterExchange services with a 21 HD dragon.

Recklessness domain*

Granted power: You gain a +5 ft. sacred bonus to speed when charging.

  1. Rhino’s RushNext charge deals double damage.
  2. Haste, SwiftMove faster, +1 on attacks, AC, Reflex saves.
  3. Charge of the TriceratopsSubject grows horns and skull plate, gains gore attack.
  4. Implacable PursuerYou know where prey is, as long as it’s moving.
  5. Stalwart PactYou gain combat bonuses automatically when reduced to half hit points or lower.
  6. Inconstant LocationSlightly detuned from time allows swift instantaneous moves in combat.
  7. Plane Shift, GreaterPlane shift accurately to your desired destination.
  8. Celerity, GreaterTake a full-round action immediately, but be dazed for a round.
  9. Foresight“Sixth sense” warns of impending danger.

Resistance domain*

Granted power: Once per day, when you cast a Cleric spell on one or more creatures other than you, you may grant those creatures a +1 morale bonus to saving throws for 1 minute per level of the spell.

  1. Conceal ThoughtsYou conceal your motives.
  2. MisdirectionMisleads divinations for one creature or object.
  3. Resist energy, MassCreatures ignore damage from specified energy type.
  4. Freedom of MovementSubject moves normally despite impediments.
  5. Break EnchantmentFrees subjects from enchantments, alterations, curses, and petrification.
  6. Resistance, SuperiorSubject gains +6 on saving throws.
  7. Invisibility, MassAll subjects in range are invisible for 1 min./level or until they attack.
  8. FreedomReleases creature from imprisonment.
  9. Affinity FieldEffects that affect you also affect others.

Vision domain*

Granted power: Add search and spot to your list of cleric skills. You cast divination spells at +1 caster level.

  1. Sense LinkYou sense what willing subject senses (sight only).
  2. Sense Link, ForcedSense what subject senses (sight only).
  3. TouchsightYour telekinetic field tells you where everything is.
  4. ScryingSpies on subject from a distance.
  5. True SeeingLets you see all things as they really are.
  6. Prying Eyes1d4 +1/level floating eyes scout for you.
  7. VisionLets you quickly and strenuously learn tales about a person, place, or thing.
  8. Prying Eyes, GreaterAs prying eyes, but eyes have true seeing.
  9. MetafacultyYou learn details about any one creature.

*new domain

Darkness domain (SC)

Granted Power: You gain Blind-Fight as a bonus feat.

  1. Obscuring MistFog surrounds you.
  2. Blindness/DeafnessMakes subject blinded or deafened.
  3. BlacklightCreate an area of total darkness.
  4. Armor of DarknessShroud grants deflection bonus, darkvision, and other effects.
  5. DarkboltMultiple bolts deal 2d8 damage and daze creatures.
  6. Prying Eyes1d4 +1/level floating eyes scout for you.
  7. NightmareSends vision dealing 1d10 damage, fatigue.
  8. Power Word BlindBlinds creature with 200 hp or less.
  9. Power Word KillKills one creature with 100 hp or less.

Spite domain (HoH)

Granted Power: Sympathetic strike. You can force opponents to take damage they have dealt you. Once per day, you can make a melee touch attack on the target, and deal damage equal to the damage the target dealt to you in the last round, to a maximum of 5 hp per divine caster level you possess.

  1. Bestow WoundTransfer 1 hp/level of wounds to another.
  2. RageGain +2 to Str and Con, +1 on Will saves, –2 to AC.
  3. Vampiric TouchTouch deals 1d6/two levels in damage; you gain damage as hp.
  4. Pronouncement of FateImpose a –4 penalty on an offender’s attacks, damage, saves, and checks; target loses actions.
  5. Fire in the BloodYour blood becomes a potent corrosive that burns attackers.
  6. Cloak of HateTarget provokes hostile reactions, takes –10 penalty to Diplomacy checks.
  7. Pact of ReturnIf you die as you predict, you are resurrected instantly.
  8. Mantle of Pure SpiteGain a cumulative DR 1/— and a cumulative +1 bonus on attacks, damage, and AC each time a foe strikes you.
  9. Imprison SoulTraps soul in a small object; target takes 1d4 Con damage/day.

Summer domain (SS)

Granted Power: You are considered a native of the waste for purposes of heat resistance (you have 1 level of protection). During the summer season, you gain a +2 bonus on all Wisdom-based skill checks.

  1. Impede Sun’s BrillianceDiminishes the heat and light of the sun in an area.
  2. SunstrokeTarget takes 2d6 nonlethal damage and is fatigued.
  3. Protection from DessicationAbsorb 10 points/level of dessication damage.
  4. Skin of the CactusGrants natural armor, thorns, and resistance to dehydration.
  5. Unearthly HeatTarget is subjected to unearthly heat for 1 round/level.
  6. SunbeamBeam blinds and deals 4d6 damage.
  7. Control WeatherChanges weather in local area.
  8. SunburstBlinds all within 10 ft., deals 6d6 damage.
  9. Storm of VengeanceStorm rains acid, lightning, and hail.

Transformation domain (RoE)

Granted Power: You cast transmutation spells at +1 caster level.

  1. Enlarge personHumanoid creature doubles in size.
  2. Alter SelfAssume form of a similar creature.
  3. Gaseous FormSubject becomes insubstantial and can fly slowly.
  4. Involuntary ShapeshiftingIf able to do so, target creature must change shape.
  5. PolymorphGives one willing subject a new form.
  6. Baleful PolymorphTransforms subject into harmless animal.
  7. Doppelganger TransformationYou gain physical and mental bonuses.
  8. Polymorph Any ObjectChanges any subject into anything else.
  9. ShapechangeTransforms you into any creature, and change forms once per round.

Vile Darkness domain (BoVD)

Granted Power: Character gains the Blind-Fight feat.

  1. DarkvisionSee 60 ft. in total darkness.
  2. DarkboltDeals 1d8 damage/2 levels and stuns 1 round.
  3. Deeper DarknessObject sheds absolute darkness in 60-ft. radius.
  4. Damning DarknessDarkness deals either 2d6 or 1d6 damage per round.
  5. Deemos’s Black Tentacles1d4 +1/level tentacles grapple randomly within 15 ft.
  6. Wall of ForceWall manifests as opaque black wall, is immune to damage.
  7. Shadow WalkStep into shadow to travel rapidly.
  8. Utterdark100-ft./level radius of darkness that evil creatures can see through.
  9. ScreenIllusion hides area from vision, scrying