Racial Feats

Dimension Slide

Prerequisites: Trollan

Benefit: As a psi-like ability, you gain 3/day — dimension slide.

Dragonwrought Goblin

Prerequisites: Goblin.

Benefit: Your type is dragon rather than humanoid, and you lose the goblinoid subtype. You retain all your other subtypes and your goblin racial traits. You have scales tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects. You have darkvision out to 60 feet and low-light vision. You gain a +2 racial bonus on the skill indicated for your draconic heritage.

Dragon KindDescriptor or SubschoolClass SkillSpells Known
AmethystForceDiplomacyDelay poison, invisibility, suggestion
BattleSonicPerformAid, heroism, protection from evil
BlackAcidHideCharm animal (snakes and lizards only), deeper darkness, insect plague
BlueElectricityHideMajor image, mirage arcana, ventriloquism
BrassFireGather InformationControl winds, endure elements, tongues
BronzeElectricitySurvivalControl water (4th level), speak with animals, water breathing
BrownAcidListenCreate water, endure elements, disintegrate
ChaosCompulsionBluffEntropic shield, mislead (6th level), protection from law
CopperAcidHideSilent image, stone shape, wall of stone
CrystalColdDiplomacyColor spray, control winds, dominate person
DeepCharmSpotAlter self, freedom of movement, true seeing
DreamCompulsionConcentrationDistract, dream, sleep
EmeraldSonicKnowledge (local)Fog cloud, greater invisibility, legend lore
EtherealPhantasmEscape ArtistBlink, dimensional anchor, see invisibility
FangDispellationListenDispel magic, shield, telekinesis
ForceForceSpotBlur, shield, Shokoti’s resilient sphere
GoldFireTreat WoundBless, daylight, dispel evil
GreenAcidMove SilentlyCharm person, dominate person, plant growth
HowlingSonicSurvivalConfusion, gust of wind, Terella’s hideous laughter
OceanusElectricitySwimControl water (4th level), daze monster, detect evil
PlatinumAny one energy typeConcentrationBlessing of Granamyr, divine protection, weapon of the deity
PrismaticLightDiplomacyColor spray, hypnotic pattern, rainbow pattern
PyroclasticFire or sonicListenProduce flame (1st level), pyrotechnics, shout
RadiantLightSpotDaylight, remove paralysis, restoration
RedFireAppraiseDetect secret doors, suggestion, true seeing
RustPolymorphSearchLesser orb of acid, rusting grasp, wall of iron
SandFireSurvivalEndure elements, haboob, wall of sand
SapphireElectricityKnowledge (dungeoneering)Spider climb, stone shape, teleport
ShadowEnergy drainEscape ArtistDimension door, mirror image, nondetection
SilverColdDisguiseAir walk, feather fall, wind wall
SongElectricityPerform (sing)Light, tongues, true seeing
StyxPoison or diseaseSwimFeeblemind, fog cloud, stinking cloud
TarterianForceEscape ArtistCrushing despair (3rd level), freedom of movement, shield
TopazColdSwimDarkness, lightning bolt, repulsion (6th level)
WhiteColdHideObscuring mist, sleet storm, wall of ice
Dreadnought Resolve

Prerequisites: Ork subtype.

Benefit: You gain a +4 racial bonus to Intimidate checks and you are immune to fear.

Feline Pounce

Prerequisites: Feline subtype.

Benefit: When you use the charge action, at the end of your charge you can make a full attack using any natural weapons you possess. If you elect to use this ability, you cannot make any attacks with manufactured weapons at the end of the same charge.

Feline Rake

Prerequisites: Feline Pounce, natural claw attack.

Benefit: You gain two rake attacks that deal 1d6 slashing damage plus half your Strength modifier. (You may only use a rake attack when pouncing or grappling.)

Forest Aegis

Prerequisites: Eternal Bronze Vulnerability.

Benefit: You lose your racial Eternal Bronze Vulnerability and gain DR 5/Eternal Bronze. (Losing the feature doesn't disqualify you for this feat.)

Forest Guardian

Prerequisites: Sprite subtype.

Benefit: Once per encounter, you may attempt to smite nature's foes with one normal melee or ranged attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per hit die. Aberrations, aliens, humanoids, and oozes are considered nature's foes, as well as mechanical constructs and undead. If you accidentally smite another creature, the smite has no effect but the ability is still used up for that encounter.

Gar Retainment

Prerequisites: Gar, 3 HD.

Benefit: Once per day as an immediate action, you can spend 3 power points to maintain your psionic focus, even it you have just taken an action that would normally expend it.

Improved Battlewise

Prerequisites: Eternian subtype, Battlewise racial feature.

Benefit: You are considered one size category larger when making an opposed bull rush, disarm, grapple, overrun, sunder, or trip check.

Mental Mastery

Prerequisites: Earthling subtype.

Benefit: You may use your Intelligence modifier instead of your Wisdom modifier when making Treat Wound, Sense Motive, Spot, or Survival checks. You may also use your Intelligence modifier instead of Wisdom when making a Will saving throw.

Shadow Mastery

Prerequisites: Light sensitivity racial feature.

Benefit: As a spell-like ability, you gain 3/day — darkness.

Spirit of Etheria

Prerequisites: Etherian subtype

Benefit: Whenever you are granted a morale bonus of +1 to +3, increase that bonus by 1. Whenever you are granted a morale bonus of +4 or more, increase that bonus by 2.

Sylvan Star Strike

Prerequisites: Elf subtype, racial bonus to attack rolls with thrown weapons.

Benefit: You gain proficiency with the shuriken. When you take the full attack action, you may make one extra attack with a shuriken at your highest base attack bonus, but all attacks that round take a −2 penalty.

Unearth the Vein

Prerequisites: Widget, proficiency with picks.

Benefit: When you attack with a light pick, heavy pick, horseman’s pick, or dire pick, if you are proficient with that weapon, your attack overcomes damage reduction and hardness.