Evil Villains of Eternia
- Skeletor, Lord of Snake Mountain
-
CE Lich Eternian
Medium immortal (augmented humanoid, undead)
Battle Sorcerer 4 / Paladin of Slaughter 2 / Abjurant Champion 5 / Spellsword 1 / Eldritch Knight 8
- Havoc Staff
- As staff of the magi
- Screeech, Skeletor’s familiar
-
NE Awakened Effigy Falcon
Small construct (mechanical, augmented animal)
- Tech abilities (Crafter level 7th) — Daily battery capacity: 10
- 1 energy — warning shout
- 1 energy — rueful noise
- 3 energy — shatter (DC 16)
- 3 energy — dissonant chant (DC 16)
- 7 energy — shout (DC 18)
- Panthor, Savage Cat
-
TN Feral Warbeast Dire Panther
Large animal HD 13d10
- Evil-Lyn, Evil Sorceress
-
LE Eternian
Sorcerer 8 / Tainted Scholar 10
Sorcerer variant: Evil domain access (CC)
- Beast Man, Savage Henchman
-
CE Ogre
Medium monster HD 2d10
Barbarian 3 / Beastmaster 10
Barbarian variant: Wolf totem (CC)
- Mer-Man, Ocean Warlord
-
NE Aquatican
Medium humanoid (aquatic) HD 2d8
Druid 10 / Nature’s Warrior 5
- Trap Jaw
-
NE Bionic Eternian, Demon bloodline (minor)
Martial Rogue 4 / Bloodline 1 / Cyberwarrior* 10
- Cybernetics:
- advanced artificial jaw
- body repair weave
- external weapon mount
- feat plexus
- fortified skeleton
- prosthetic enhancer (jaw)
- subcutaneous body armor
- Whiplash, Tail-thrashing Warrior
-
NE Caligar
Medium monster HD 2d10
Monk 6 / Scaled Horror 5
Monk style: Hand and foot (UA)
Monk variant: Decisive strike (PH2)
- Clawful
-
CE Scorpionfolk
Medium monster (extraplanar) HD 5d10
Thayan Gladiator 9
As an action figure, Clawful was a crab-man; and in the Filmation cartoon he looked like some sort of reptile. My version makes him a scorpionman, the same race as Scorpia. This gives him a tail; but he has (obviously) focused more on using his claws, and Scorpia more on using her tail.
- Tri-Klops
-
LE Eternian
Psithief 2 / Kineticist 6 / Psiwarp Sniper 5
- Webstor
-
CE Aranea
Medium alien (extraplanar) HD 3d6
Rogue 2 / Thief-Acrobat 5 / Uncanny Trickster 3
- Spikor
-
NE Spiker
Medium aberration
Monk 5 / Shou Disciple 3 / Spinemeld Warrior 5
Spikor’s left “hand” is a manople. This weapon can be treated as a spiked shield for all purposes. He gains Exotic Weapon Proficiency (Manople) as a racial bonus feat, but it is not considered a natural weapon.
- Fang Man
-
Medium humanoid (dragonblood, reptilian)
Paladin of Tyranny 2 / Ranger 1 / Dragonstalker 3 / Dragon Lord 4
- Strongarm
-
NE Warforged
Medium construct (living)
Fighter 4 / Crusader 1 / Warforged Juggernaut 5
(+1 reaching valorous battlefist; Warforged Fighter substitution levels 1, 2, 4)
- Faker
-
LE Simulacrum
Medium construct (magical) HD 8d10
- Two-Bad
-
Medium humanoid (giant, psionic) HD 2d8
Psychic Warrior 8 / Tashalatora Monk 2
- Icer
-
NE Frost Folk
Medium spirit (augmented humanoid, cold, evil) HD 4d8
Cleric of Winter 1 / Winterhaunt of Iborighu 10
- Jitsu
-
LE Eternian
Warblade 12
- Ninjor
-
NE Earthling
Lurk 10 / Umbral Disciple 3
- Scare Glow
-
NE Ghost Eternian
Medium spirit (augmented humanoid, incorporeal, undead)
Zhentarim Thug Sneak Attack Fighter 5 / Ephemeral Exemplar 3 / Ghost-Faced Killer 3 / Avenging Executioner 4 / Menacing Brute 1
- Twistoid
-
I reimagine Rotar and Twistoid, instead of weird spinning amputees, as huge spinning piloted mecha.
CE Biodroid Eternian
Medium construct (mechanical) 1d10
Rogue 3 / Mecha Jockey* 7
Spirassault: Huge Energy Zoid
- Photanium Superstructure
- Bonus hit points: 200
- Hardness: 25
- Bonus to defense: +15 (+12 equipment, +5 deflection, −2 size)
- Reach: 10 ft.
- Strength bonus: +16
- Photanium Armor
- +12 equipment bonus to defense
- −10 armor check penalty
- −10ft speed
- Helmet: Crackerjack Neural Link
- Visor: Class V Sensor System
- Torso: Small Cockpit
- Back: Nanorepair Unit
- Left arm & shoulders: LT-5 Longshot Mass Driver
- 15d6 ballistic damage
- 10 rounds
- 120 ft. range increment
- Right arm: Chrysanthemum Laser Array
- 60 ft. burst
- 16d8 fire damage (DC 25 Reflex half)
- Left & right hands: PS-25 Tiger Claws
- two claws
- 8d8 + Str slashing 19×2
- Single hand (held): XJ-A Python Electro-Whip
- +15 ft. reach
- 4d10 electricity damage
- tripping, +2 to disarm
- Belt: Deflection Field Mark V
- +5 deflection bonus to defense
- Boots: N/A
- Gyro-inductor locomotion
- Grants Whirlwind Attack feat
- Speed: 30 ft.
- Photanium Superstructure
- Colossor
-
Colossal construct 64d10
- Dragoon
-
LE Red Half-Dragon Hill Giant
Large dragon (augmented humanoid, giant) HD 12d10
Hulking Hurler 3
- Byte
-
CE Diembodied Spirit Mallabeast
Fine spirit (augmented monster, incorporeal) HD 10d6
Cybernaut* 3