Evil Villains of Eternia

Skeletor, Lord of Snake Mountain

CE Lich Eternian

Medium immortal (augmented humanoid, undead)

Battle Sorcerer 4 / Paladin of Slaughter 2 / Abjurant Champion 5 / Spellsword 1 / Eldritch Knight 8

Havoc Staff
As staff of the magi
Screeech, Skeletor’s familiar

NE Awakened Effigy Falcon

Small construct (mechanical, augmented animal)

Tech abilities (Crafter level 7th) — Daily battery capacity: 10
Panthor, Savage Cat

TN Feral Warbeast Dire Panther

Large animal HD 13d10

Evil-Lyn, Evil Sorceress

LE Eternian

Sorcerer 8 / Tainted Scholar 10

Sorcerer variant: Evil domain access (CC)

Beast Man, Savage Henchman

Feral Gargun

CE Ogre

Medium monster HD 2d10

Barbarian 3 / Beastmaster 10

Barbarian variant: Wolf totem (CC)

Mer-Man, Ocean Warlord
Locathah

NE Aquatican

Medium humanoid (aquatic) HD 2d8

Druid 10 / Nature’s Warrior 5

Trap Jaw

NE Bionic Eternian, Demon bloodline (minor)

Martial Rogue 4 / Bloodline 1 / Cyberwarrior* 10

Cybernetics:
  • advanced artificial jaw
  • body repair weave
  • external weapon mount
  • feat plexus
  • fortified skeleton
  • prosthetic enhancer (jaw)
  • subcutaneous body armor
Whiplash, Tail-thrashing Warrior

NE Caligar

Medium monster HD 2d10

Monk 6 / Scaled Horror 5

Monk style: Hand and foot (UA)

Monk variant: Decisive strike (PH2)

Clawful

CE Scorpionfolk

Medium monster (extraplanar) HD 5d10

Thayan Gladiator 9

As an action figure, Clawful was a crab-man; and in the Filmation cartoon he looked like some sort of reptile. My version makes him a scorpionman, the same race as Scorpia. This gives him a tail; but he has (obviously) focused more on using his claws, and Scorpia more on using her tail.

Tri-Klops
Tri-Klops

LE Eternian

Psithief 2 / Kineticist 6 / Psiwarp Sniper 5

Webstor

CE Aranea

Medium alien (extraplanar) HD 3d6

Rogue 2 / Thief-Acrobat 5 / Uncanny Trickster 3

Spikor

NE Spiker

Medium aberration

Monk 5 / Shou Disciple 3 / Spinemeld Warrior 5

Spikor’s left “hand” is a manople. This weapon can be treated as a spiked shield for all purposes. He gains Exotic Weapon Proficiency (Manople) as a racial bonus feat, but it is not considered a natural weapon.

Fang Man

LE Dragonborn Lizardfolk

Medium humanoid (dragonblood, reptilian)

Paladin of Tyranny 2 / Ranger 1 / Dragonstalker 3 / Dragon Lord 4

Strongarm

NE Warforged

Medium construct (living)

Fighter 4 / Crusader 1 / Warforged Juggernaut 5

(+1 reaching valorous battlefist; Warforged Fighter substitution levels 1, 2, 4)

Faker

LE Simulacrum

Medium construct (magical) HD 8d10

Two-Bad

CE Two-headed Half-Giant

Medium humanoid (giant, psionic) HD 2d8

Psychic Warrior 8 / Tashalatora Monk 2

Icer

NE Frost Folk

Medium spirit (augmented humanoid, cold, evil) HD 4d8

Cleric of Winter 1 / Winterhaunt of Iborighu 10

Jitsu

LE Eternian

Warblade 12

Ninjor

NE Earthling

Lurk 10 / Umbral Disciple 3

Scare Glow

NE Ghost Eternian

Medium spirit (augmented humanoid, incorporeal, undead)

Zhentarim Thug Sneak Attack Fighter 5 / Ephemeral Exemplar 3 / Ghost-Faced Killer 3 / Avenging Executioner 4 / Menacing Brute 1

Twistoid

I reimagine Rotar and Twistoid, instead of weird spinning amputees, as huge spinning piloted mecha.

CE Biodroid Eternian

Medium construct (mechanical) 1d10

Rogue 3 / Mecha Jockey* 7

Spirassault: Huge Energy Zoid

Colossor

TN Stone Colossus

Colossal construct 64d10

Dragoon

LE Red Half-Dragon Hill Giant

Large dragon (augmented humanoid, giant) HD 12d10

Hulking Hurler 3

Byte

CE Diembodied Spirit Mallabeast

Fine spirit (augmented monster, incorporeal) HD 10d6

Cybernaut* 3