He-Man and the Monsters of the Universe

Catfolk

Kittrina — Catgirl

Catfolk Racial Traits

Kon-Seal

Loo-Kee — Kon-Seal

Kon-Seal Racial Traits

Mephitian

Stinkor — Mephitian

Mephitian Racial Traits

Ogre

Grizzlor — Ogre Beast Man — Ogre

Ogres as characters

Belot

Belots are a race of humanoids that live below the surface of Eternia. Fiercely distrusting of surface-dwellers, their powerful kingdom is led by Subternius.

Belots as characters

Scorpionfolk

Scorpionfolk Monster Class

Also see the Scorpionfolk racial listing

LevelHit
Dice
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Skill
Points
Special
1 1d10 +1 +2 +2 +0 (2+Int)×4 +2 Str, +2 Wis, −2 Int, Low-light vision, 2 claws 1d3, +1 Natural armor
2 2d10 +2 +3 +3 +0 (2+Int)×5 +2 Dex, Sandskimmer, +2 Natural armor
3 3d10 +3 +3 +3 +1 (2+Int)×6 +2 Con, Tail 1d4, +3 Natural armor
4 4d10 +4 +4 +4 +1 (2+Int)×7 +2 Str, Poison 2/day, +4 Natural armor
5 5d10 +5 +4 +4 +1 (2+Int)×8 Constricting grip, Natural Combatant, Poison 5/day, +5 Natural armor

Like all intelligent creatures, scorpionfolk receive feats as normal at levels 1, 3, 6, etc; and may raise ability scores at levels 4, 8, 12, etc.

Shadow Beast

Size/Type Large magical beast
Hit Dice 102 hp = 10d10 + 30 + 17
Speed 40 ft., climb 20 ft.
Initiative +6
Senses Darkvision 60 ft., Listen +14, Spot +1
Armor Class 19 (+2 Dex, +8 natural, −1 size), touch 11, flat-footed 17
BAB/Grapple +10/+19
Attack Gore +15 melee (1d8+7) or
2 claws +10 melee (1d6+7*)
Full attack Gore +10 melee (1d8+12*) and
2 claws +5 melee (1d6+7*)
Space/Reach 10 ft. / 5 ft.
Special Attacks Screech, Bull rush +14 (+16 charge), Powerful charge 4d6+7, (Sp) 3/day—darkness
Special QualitiesDarkvision 60 ft., Light Sensitivity, Light Vulnerability
Saves Fort +10, Ref +9, Will +4
Abilities Str 20, Dex 14, Con 17, Int 5, Wis 12, Cha 7
Skills Listen +14, Spot +1, Hide +10, Move Silently +1, Climb +14
Feats Blind-Fightᴮ, Power Attack, Improved Bull Rush, Improved Initiative, Combat Reflexes
Environment Cold hills
Organization Solitary, pair, or pack (3–8)
Possessions None
Alignment Usually chaotic evil
Advancement 11–15 HD (Large); 16–30 HD (Huge)
Challenge Rating 5
Level Adjustment
Note * Power attack for 5 is included in the stats
Light Sensitivity
Dazzled in bright sunlight or the daylight spell.
Light Vulnerability (Su)
Shadow Beasts take extra damage from spells and effects which inflict extra damage to creatures with special vulnerability to light, such as searing light.
When cast, spells with the Light descriptor which illuminate an area also inflict damage as an inflict wounds spell of that spell level to any shadow beasts in the bright illumination area (Will half), and half that to any in the dim illumination area (Will negates). For example, a 5th-level cleric casting daylight inflicts 3d8+5 damage to shadow beasts within 60 feet of the target.
Similarly, spells with the Darkness descriptor, including the shadow beasts’ own darkness spell-like ability, act as a cure wounds spell of the same level to all shadow beasts in the area.
Darkness (Sp)
Targets the shadow beast’s horn. (As 5th-level cleric.)
Screech (Su)
Disorientation for 1d4 rounds, 60-foot spread. Will DC 13 negates, the save DC is Charisma-based. This is a sonic mind-affecting effect. +2 bonus to DC for every additional beast already screeching. A creature that successfully saves against this effect cannot be affected by the same shadow beast’s screech for 24 hours.

Ape Clan

Snake Clan

The Snake Clan is a clade of ancient humanoids native to Preternia. Legend has it that the Snake Clan and Ape Clan are the ancestors of modern Eternians.

Silaxian

Silaxian Racial Traits

Geodon

Humanoid formStone form
Size/Type Medium aberration (earth)Medium construct (earth)
Hit Dice XX hp = 7d8 + XXXX hp = 7d8 + XX
Speed 30 ft.0, fly 60 ft. (clumsy)
Initiative +6+6
Senses Darkvision 60 ft., Listen +XX, Spot +XXBlinded, Tremorsense 60 ft.
Armor Class 19 (−1 Dex, +6 natural), touch 11, flat-footed 1719 (+2 Dex, +8 natural, −1 size), touch 11, flat-footed 17
BAB/Grapple +5/+6+5/+6
Attack Slam
Space/Reach 5 ft. / 5 ft.5 ft. / —
Special Attacks Seismic ray gun (Reflex DC 20)Meteor smash
Special QualitiesDarkvision 60 ft.Tremorsense 60 ft.
Saves Fort +10, Ref +9, Will +4Fort +10, Ref +9, Will +4
Abilities Str 12, Dex 8, Con 17, Int 11, Wis 11, Cha 8Str 12, Dex 8, Con —, Int 11, Wis 11, Cha 8
Skills Listen +14, Spot +1, Hide +10, Move Silently +1, Climb +14Listen +14, Spot +1, Hide +10, Move Silently +1, Climb +14
Feats Improved Bull Rushᴮ
Environment Geolon (home planet) or Interstellar space
Organization Solitary, pair, or crew (3–8)
Possessions NoneNone
Alignment Usually lawful
Advancement by character classby character class
Challenge Rating XXXX
Level Adjustment

Two-Headed Half-Giant

A half-giant augmented by the multi-headed template gains additional special features.

Two-Headed Half-Giant Racial Traits

Undead Widgets

Name Squinch Lara Kando
Class Corpse widget
Warrior 4
Gravetouched ghoul widget
Commoner 1 / Rogue 2
Bone widget
Sorcerer 3
Size/Type Small humanoid (elf, undead) Small humanoid (elf, undead) Small humanoid (elf, undead)
Hit Dice 4d20+3 3d20 3d20
Speed 20 ft., single actions only 20 ft. 20 ft.
Initiative +1 +8 +4
Senses Darkvision 60 ft. Darkvision 60 ft., Listen +11, Spot +7 Darkvision 60 ft.
Armor Class 15 (+1 Dex, +1 Natural, +1 Size, +2 Armor), touch 12, flat-footed 14 19 (+4 Dex, +2 Natural, +1 Size, +2 Armor), touch 15, flat-footed 15 20 (+4 Dex, +1 Natural, +1 Size, +4 mage armor), touch 15, flat-footed 16
BAB/Grapple +4 / +4 +2 / −1 +1 / −4
Attack Slam +9 melee (1d4+4) or
Horned helm +12 charge (2d3+8)
Bite +6 melee (1d4+1 plus disease) Claw +5 melee (1d3−1) or
Ray +5 ranged touch
Full attack 2 claws +6 melee (1d3+1 plus paralysis) and
Bite +1 melee (1d4+1 plus disease)
2 claws +5 melee (1d3−1)
Space/Reach 5 ft. / 5 ft. 5 ft. / 5 ft. 5 ft. / 5 ft.
Special Attacks Sneak attack +1d6 2 Claws 1d3 + paralysis (Fort DC12 1d4+1 rounds) Bite 1d4 + ghoul fever Spells
Special QualitiesDarkvision, DR 5 / slashing, Widget traits Evasion; Trapfinding; Stonecunning; Turn resistance +2, Widget traits Darkvision, DR 5 / bludgeoning, Widget traits
Saves Fort +4, Ref +2, Will −1 Fort +1, Ref +7, Will +2 Fort +1, Ref +2, Will +3
Abilities Str 18, Dex 12, Con —, Int 8, Wis 8, Cha 14 Str 12, Dex 18, Con —, Int 15, Wis 14, Cha 12 Str 8, Dex 18, Con —, Int 10, Wis 8, Cha 17
Skills Balance +4, Bluff+6, Diplomacy +3, Escape Artist +2, Hide +13, Know (Dungeon) +5, Listen +11, Move Silently +7, Spot +7, Tumble +9
Feats Toughness, WF (Short sword) Improved initiative, Weapon finesse Weapon finesseᴮ, Combat casting, Versatile spellcrafter
Environment Widget Village or underground Widget Village or underground Widget Village or underground
Organization Unique, usually found with Kando and Lara Unique, usually found with Squinch and Kando Unique, usually found with Squinch and Lara
Possessions Masterwork small horned helm Sapphire brooch 5d100 gp Wand of grease (4d6 charges)
Alignment Lawful evil Chaotic evil Neutral evil
Advancement By character class By character class By character class
Challenge Rating 4 4 3
Note Spells: 0—6/day; 1—6/day
Spells known: 0—detect magic, guidance, no light;
1—ray of enfeeblement (DC 14), mage armor, benign transposition