Heroic Warriors of Eternia

Prince Adam

NG Half-Eternian

Warrior 2 / Aristocrat 6

He-Man, The Most Powerful Man in the Universe
He-Man

NG Half-Eternian

Barbarian 11 / Legacy Champion 6

Battle Harness

+5 Coridite Breastplate of Heavy Fortification

+6 Enhancement bonus to Str and Con

No armor check penalty or maximum dex.

Legacy Item: Sword of Power

+5 Merciful Holy Photanium Greatsword of Ray Deflection

3/day — remove fatigue

1/day — break enchantment (CL 20)

Cringer
Cringer

NG Awakened Tiger

Large magical beast (augmented animal) HD 8d8

Double Flaw: Scaredy-cat (Always considered Unnerved)

Battle-Cat, fierce armored tiger
Battle-Cat

NG Awakened Dire Tiger

Large magical beast (augmented animal) HD 18d8

Powerful Build

Immune to fear effects

King Randor of Eternia
Randor

LG Eternian

Fighter 2 / Knight 2 / Aristocrat 7

Queen Marlena of Eternia
Marlena

LG Earthling (extraplanar)

Expert 3 / Field Scientist* 1 / Dogfighter* 3 / Aristocrat 3

Orko, Court Magician
Orko

CG Trollan (extraplanar)

Wizard 5 / Wild Mage 6

New feat: Fierce Wild Magic

Requirements: Arcane Caster Level 6, Wild Magic Class feature

Benefits: You must reduce your caster level by an addtional 3 for all spells you casts from now on. This reduction is cumulative with the reduction from Wild Magic, for a total caster level reduction of 6. However, every time you cast a spell, add 2d6 to your adjusted caster level, instead of 1d6.

In addition, you gain Random Deflection 1/day (as the wild mage class feature). If you already have this ability, you gain an additional daily use.

The Sorceress, Guardian of Castle Grayskull
The Sorceress

NG Half-Celestial Eternian

Medium immortal (augmented humanoid, good, native)

Ardent 10 / Guardian of Grayskull 7

Mantles: Communication, Good, Knowledge, Magic

Duncan, Man-at-Arms
Man-at-Arms

NG Eternian

Knight 3 / Engineer* 9 / Battlesmith 4

Technological Device crafting rules

Teela, Captain of the Royal Guard
Teela

LG Eternian, Celestial bloodline (major)

Swordsage 10 / Bloodline 3

Teela’s mom is the Sorceress (SPOILERS), so she has strong Celestial bloodline traits.

Ram Man, Living Battering Ram
Ram Man

LG Eternian

Fighter 10 / Dreadnought* 3

  • HD 10d10 + 3d12 + 117 (198 hp)
  • AC 29 (+3 Deflection, +13 Heavy plate +4, +1 Defense, +2 Heavy armor optimization), ACP ­3
  • Attack: +22 Ram helm (1d10+10 ×2)
  • Str 18 (24), Dex 10, Con 23 (27), Int 10, Wis 8, Cha 10
  • BAB +12 / Grapple +19
  • Saves: Fort +19, Ref +7, Will +6; (Base 8/4/4)
  • Feats:
    1
    Power attack
    F1
    Improved bull rush
    F2
    (Dungeon crasher class variant)
    3
    Improved sunder
    F4
    Leap attack
    6
    Endurance
    F6
    (Dungeon crasher class variant)
    F8
    Combat brute
    9
    Improved toughness
    F10
    Shock trooper
    12
    Heavy armor optimization
    D3
    Greater heavy armor optimization
  • Skills: Balance +3 (6), Intimidate +6 (6), Jump +25 (16), Extreme leap (trick), Up the hill (trick)
  • Dungeon crasher (DS): Trap smasher +4, Object breaker +10, Wall crush 8d6+21
  • SQ: DR 3/—, Fearless, Stability, Unhindered +2, Fortification
  • SA: Strength surge +8 1/day, Steamroller
  • Items:
    • Ram helm +3
    • Ring of deflection +3
    • Vest of resistance +3
    • Amulet of health +4
    • Belt of giant strength +6
    • Photanium heavy plate of fortification +4
    • Boots of striding and springing
Stratos, Winged Warrior
Stratos Raptoran

LG Avionian

Medium humanoid (avian)

Rogue 4 / Swashbuckler 2 / Stormtalon 6

Wilderness Rogue variant

Mekaneck, Human Periscope

NG Bionic Eternian

Medium construct (augmented humanoid, living)

Scout 4 / Ranger 2 / Highland Stalker 5

Spinal Graft

Extend neck (Tech): Mekaneck’s artificial spine allows him to extend his neck 60 feet in any direction.

Light fortification (Ex): Mekaneck has a 25% chance to ignore precision damage (sneak attack or critical hits) due to his metallic central nervous system.

Spell resistance (Ex): Mekaneck’s bionic spine and brain stem are made of Eternal bronze, and grant SR 14 against mind-affecting magic only.

Mekaneck’s neck, when extended, has hardness 8 and 125 hitpoints.

Optical Visor

Ultravision (Tech): Mekaneck gains superior low-light vision (4× human sight range in dim light) and darkvision out to 120 feet. (Relative to his head, which may be a long distance from his body!)

Far sight (Tech): Mekaneck suffers a ­1 spot penalty for every 40 feet of distance, instead of every 10.

Blindness: If his optical visor is disabled, Mekaneck is blinded.

Fisto, Hand-to-Hand Fighter
Fisto

CG Eternian

Soulfist 12

Lizard Man

NG Asabi

Medium monster (reptilian) HD 3d10

Copper Dragon Shaman 9

Moss Man, Master of Camouflage

NG Woodling Eternian

Medium plant (augmented humanoid)

Ranger 4 / Fist of the Forest 3 / Forest Reeve 5

Roboto, Mechanical Warrior

LG Synthetic Eternian robot

Medium construct (mechanical) HD 1d10

Factotum 12

Clamp Champ, Master of Capture

LG Eternian

Ranger 6 / Exotic Weapon Master 3 / Justiciar 4

Ranger variants: Urban ranger, Exotic weapon combat style
  1. Combat style: Exotic weapon proficiency
  2. Improved combat style: Weapon focus (If the ranger has already selected weapon focus with his weapon of choice, he instead gains Weapon specialization.)
  3. Combat style mastery: Greater weapon focus
Buzz-Off, Spy in the Sky

LG Andreenid

Medium monster HD 4d10

Totemist 9

Man-E-Faces, Human… Robot… Monster

LG Eternian

Bard 5 / Master of Masks 5

Sy-Klone, Fist-flinging Tornado

LG Gar, Air Elemental bloodline (intermediate)

Crane Samurai 2 / Air Domain Wizard 5 / Bloodline 1 / Swiftblade 3

Extendar, Master of Extension

LG Bionic Etherian

Medium construct (augmented humanoid, living)

Knight 6 / Blackguard 2 / Lance of Righteousness 2 / Shining Lance 2

Rio Blast, Transforming Gunslinger

NG Bionic Earthling (extraplanar)

Ranger 2 / Fighter 1 / Gunslinger* 10

Melaktha, Royal Archaeologist

NG Eternian

Expert 6 / Extreme Explorer 2 / Temple Raider 2

King Miro, father of Randor

NG Eternian

Aristocrat 5 / Horizon Walker 5

Kol Darr, Old Friend of He-Man’s

LG Eternian

Soulborn 7 / Knight of the Flying Hunt 5

Shadow Master

NG Awakened Effigy Advanced Pegasus

Large construct (mechanical) HD 7d10

Shadowdancer 2

Rotar

I reimagine Rotar and Twistoid, instead of weird spinning amputees, as huge spinning piloted mecha.

LG Eternian

Knight 3 / Mecha Jockey* 8

Gyrattacker: Huge Energy Zoid