Racial Substitution Levels
- Catfolk Spirit Shaman
- Elf Barbarian
- Elf Hexblade
- Eternian Fighter
- Eternian Warmage
- Etherian Beguiler
- Etherian Swordsage
- Firefolk Wu Jen
- Gar Soulborn
- Goblin Favored Soul
- Half-Eternian Cleric
- Human Duskblade
- Human Psion
- Kon-Seal Ninja
- Ogre Rogue
- Optonid Seer
- Ork Warblade
- Raptoran Scout
- Scorpionfolk Ranger
- Troll Crusader
- Trollan Necromancer
- Trollan Warlock
- Twigget Scout
- Twigget Wilder
- Widget Knight
- Widget Sorcerer
Catfolk Spirit Shaman
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | +0 | +0 | +0 | +2 | Detect spirits, improved feline summoning | 5 | 4 | 1* | — | — | — | — |
5 | +2 | +1 | +1 | +4 | Improved cat’s grace | 6 | 6 | 3 | 1* | — | — | — |
12 | +3 | +1 | +1 | +4 | Spell-like abilities | 6 | 6 | 5 | 5 | 6 | 5 | 3 |
- Special: Feline Influence
- For each substitution level he takes, a Catfolk Spirit Shaman gains a +2 bonus to Wild Empathy checks made to influence felines.
- Level 3
- A Catfolk Spirit Shaman who takes this substitution level gains one fewer 2nd level spell per day. Instead, he gains new options when casting summon nature’s ally. When casting summon nature’s ally I, he can choose to summon 1d3 cats, and when casting summon nature’s ally II, he can choose to summon a cheetah. When he uses any summon nature’s ally spell, summoned felines appear with maximum hit points for their hit dice. This includes cats (4hp), cheetahs (30hp), lions (50hp), tigers (66hp), sea cats (78hp), dire lions (88hp), and dire tigers (176hp).
- Level 5
- A Catfolk Spirit Shaman who takes this substitution level gains one fewer 3rd level spell per day. Instead, when he casts cat’s grace or any other spell that grants a bonus to Dexterity, that bonus increases by +2.
- Level 12
- A Catfolk Spirit Shaman who takes this substitution level gains spell-like abilities: 1/day — fierce pride of the beastlands and lion’s roar. He also adds these spells to his class spell list.
Elf Barbarian
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Fast movement, illiteracy, rage 1/day |
3 | +3 | +3 | +1 | +1 | Power throw, rage damage bonus |
6 | +6/+1 | +5 | +2 | +2 | Far shot or quick draw, rage damage bonus |
Hit die: d10. Add Balance and Tumble to the Elf Barbarian’s list of class skills.
- Level 1
An Elf Barbarian who takes this substitution level increases her land speed by +15 feet rather than +10. The same encumbrance restrictions apply. While in a rage, she can use dexterity-based skills and gains a +2 bonus to attack rolls with thrown weapons, slings, and melee finesse weapons. This bonus increases to +3 at barbarian level 11 and to +4 at barbarian level 20.
Note: The extra benefits when raging only apply to the standard Barbarian rage feature. An Elf Barbarian who chooses a variant of that feature, such as Ferocity or Whirling Frenzy, does not recieve these benefits.
- Level 3
- An Elf Barbarian who takes this substitution level does not gain Trap sense. She gains Power Throw as a bonus feat. While in a rage, she adds +1d6 damage to attacks with thrown weapons, slings, and melee finesse weapons.
- Level 6
- An Elf Barbarian who takes this substitution level does not gain (nor improve) Trap sense. She gains Far Shot or Quick Draw as a bonus feat. While in a rage, she adds an additional +1d6 damage to attacks with thrown weapons, slings, and melee finesse weapons.
Elf Hexblade
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | |||
---|---|---|---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Hexblade’s curse 1+Cha/day, master of poisons | — | — | — | — |
4 | +4 | +4 | +1 | +4 | Familiar or dark companion | 0 | — | — | — |
5 | +5 | +4 | +1 | +4 | Bonus feat, hexblade’s curse 2+Cha/day | 0 | — | — | — |
Hit die: d8
Class skills: Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Knowledge (magic), Profession, Ride (or Tumble, chosen at 1st level), Spellcraft, Spot
Skill Points per level: 4 + Int modifier (×4 at first level)
- Special: Poison crafting
- For every Elf Hexblade substitution level taken, the character gains a +1 bonus to Craft (Poison) checks.
- Level 1
An elf hexblade who takes this substitution level modifies their weapon proficiencies from the normal proficiences gained by a hexblade. They gain proficiency with all simple weapons, all ranged martial weapons, and the annulat, boomerang, chakram, and greatbow (and composite greatbow).
They gain Master of Poisons as a bonus feat.
- Level 4
An elf hexblade who takes this substitution level removes the following spells from their class spell list:
- cause fear
- charm person
- Terella’s hideous laughter
- Zilora’s magical aura
- bull’s strength
- rage
- summon swarm
- touch of idiocy
- phantom steed
- karmic retribution
They add the following spells to their spell list instead:
- Spell level 1
- Spell level 2
- Spell level 3
- Spell level 4
- Level 5: Bonus Feat
Instead of a normal bonus hexblade feat, an elf hexblade who takes this substitution level may select one of the following feats: Far Shot, Power Shot, Precise Shot, Ranged Weapon Mastery, Weapon Focus (ranged only), Weapon Specialization (ranged only)
They must meet the requirements to take a feat, but they may consider Hexblade levels to be Fighter levels for these requirements.
Eternian Fighter
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
5 | +5 | +4 | +1 | +1 | Combat Focus |
7 | +7/+2 | +5 | +2 | +2 | Armor specialization |
9 | +9/+4 | +6 | +3 | +3 | Heroics |
- Special: Initiator Level
- For every Eternian Fighter substitution level taken, the character gains a +1 bonus to Initiator level.
- Level 5: Combat Focus
- A fifth level Eternian Fighter who takes this substitution level gains Combat Focus as a bonus feat.
- Level 7: Armor specialization
- A seventh level Eternian Fighter who takes this substitution level gains Armor Specialization as a bonus feat.
- Level 9: Heroics
- Once per day as a swift action, a ninth level Eternian Fighter may gain the benefit of any Fighter feat for which they qualify. This benefit lasts a number of rounds equal to the number of Eternian Fighter substitution levels they have.
- Special: An Eternian Fighter can gain an additional daily use of this ability by spending a Hero Point.
Eternian Warmage
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | ||||
---|---|---|---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Armored mage (medium), warmage edge (strength) | 5 | 3 | — | — | — |
4 | +2 | +1 | +1 | +4 | Caster level bonus +1 | 6 | 5* | 3 | — | — |
5 | +3* | +1 | +1 | +4 | Spell penetration +4 | 6 | 5 | 3* | — | — |
8 | +5 | +2 | +2 | +6 | Armored mage (heavy), Honor domain access | 6 | 5 | 5 | 5 | 2* |
Hit die: d8.
Class skills: Remove Craft and Intimidate. Add Climb, Jump, and Swim.
- Level 1
An Eternian Warmage who takes this substitution level uses her Strength bonus for her Warmage edge instead of her Intelligence bonus.
An Eternian Warmage also gains medium armor proficiency and Armored mage (medium) (as the level 8 class feature) at this level.
- Level 4
- An Eternian Warmage who takes this substitution level does not gain an additional 1st level spell per day. (At future levels, her number of 1st level spells is reduced by 1. The table above indicates this reduction.) Instead she gains a +1 racial bonus to her caster level when casting warmage spells.
- Level 5
- An Eternian Warmage who takes this substitution level does not gain an additional 2nd level spell per day. (At future levels, her number of 2nd level spells is reduced by 1.) Instead she increases her base attack bonus by 1, and gains a +4 racial bonus to all spell penetration checks.
- Level 8
An Eternian Warmage who takes this substitution level learns to use medium armor with no chance of arcane spell failure. If she already has that ability, she gains heavy armor proficiency and learns to use heavy armor with no chance of arcane spell failure.
An Eternian Warmage also gains one fewer 4th level spell per day. (At future levels, her number of 4th level spells is reduced by 1.) Instead, she gains access to the Honor domain. She gains the granted power and adds the domain spells to her warmage spell list.
Etherian Beguiler
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | |||
---|---|---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Armored mage, improved feint | 5 | 3 | — | — |
4 | +2 | +1 | +1 | +4 | Invisible spell | 6 | 6 | 2* | — |
7 | +3 | +2 | +2 | +5 | Advanced learning, deceptive spell | 6 | 6 | 5 | 3* |
- Special: Beguiling disguise
- An Etherian Beguiler gains a +1 bonus to Disguise checks for each substitution level taken.
- Level 1
- An Etherian Beguiler who takes this substitution level does not gain Trapfinding. Instead, they gain Improved Feint as a bonus feat.
- Level 4
- An Etherian Beguiler who takes this substitution level gains one fewer additional 2nd level spell per day. (At future levels, their number of 2nd level spells is reduced by 1. The table above indicates this reduction.) Instead they gain Invisible Spell as a bonus feat.
- Level 7
- An Etherian Beguiler who takes this substitution level does not gain an additional 3rd level spell per day. (At future levels, their number of 3rd level spells is reduced by 1.) Instead they gain Deceptive Spell as a bonus feat.
Etherian Swordsage
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +2 | +2 | Quick to act +1, Desert Sandstorm +1 |
5 | +3 | +1 | +4 | +4 | Group readiness +2 |
7 | +5 | +2 | +5 | +5 | Sense magic, Desert Sun |
- Special: Judge of Character
- An Etherian Swordsage gains a +1 bonus to Sense Motive checks for every substitution level taken.
- Level 1: Desert Sandstorm
- An Etherian swordsage who takes this substitution level does not gain Discipline Focus (Weapon Focus) for the weapons favored by any discipline. Instead, she gains a +2 bonus to the save DC of her Desert Wind maneuvers when she is wielding a Desert Wind favored weapon.
- Additionally, her Desert Wind martial powers that would deal fire damage instead deal electricity damage, and gain the [Electricity] descriptor instead of [Fire]. Any Desert Wind maneuver she learns that affects an area described as cone, burst, emanation, or spread, instead affects “Area: Line (beginning from your weapon)” and the range of such maneuvers is doubled. Desert Wind maneuvers that involve fire elementals instead involve air elementals. Finally, the Martial Lore DC to identify those Desert Wind maneuvers is increased by one-half the maneuver’s level (round up).
- Level 5: Group Readiness
- A fifth-level Etherian Swordsage does not improve her Quick to Act class feature. Instead, other allies within 30 ft. gain a +2 bonus to initiative.
- Level 7: Desert Sun
- A seventh-level Etherian Swordsage may count her Desert Wind maneuvers as Setting Sun maneuvers, and vice versa, for the purposes of fulfilling maneuver prerequisites. She may choose to swap out an earlier manuever upon gaining this level.
Firefolk Wu Jen
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | ||||
---|---|---|---|---|---|---|---|---|---|---|
3 | +1 | +1 | +1 | +3 | Elemental Mastery (fire) | 4 | 2 | 1 | — | — |
4 | +2 | +1 | +1 | +4 | Fiery burst | 4 | 3 | 2 | — | — |
6 | +3 | +2 | +2 | +5 | Improved spell secret | 4 | 3 | 3 | 2 | — |
- Level 3
- A Firefolk Wu Jen who takes this substitution level does not gain a Spell Secret, and does not gain Elemental Mastery at level 6th level. He instead gains Elemental Mastery at this level, and must select Fire as his element.
- Level 4
- A Firefolk Wu Jen who takes this substitution level gains Fiery Burst as a bonus feat.
- Level 6
- A Firefolk Wu Jen who takes this substitution level does not gain Elemental Mastery. Instead he gains a Spell secret, but can also choose from one of the following metamagic feats in addition to the normal options: Chain Spell, Empower Spell, Explosive Spell, or Reach Spell. Only a spell with the Fire descriptor can be modified this way.
Gar Soulborn
Lvl | BAB | Fort | Ref | Will | Special | Soulmelds | Essentia | Chakra binds | pp |
---|---|---|---|---|---|---|---|---|---|
3 | +3 | +3 | +1 | +1 | Azure talent, sapphire smite | 0 | 0 | 0 | 1 |
4 | +4 | +4 | +1 | +1 | Psycarnum infusion | 1 | 0 | 0 | 3 |
6 | +6 | +5 | +2 | +2 | Bonus essentia | 1 | 1 | 0 | 6 |
Class skills: Add Autohypnosis.
- Level 3
- A Gar Soulborn who takes this substitution level gains 1 bonus power point and Azure Talent and Sapphire Smite as bonus feats. These benefits replace the Soulborn bonus incarnum feat.
- Level 4
- A Gar Soulborn who takes this substitution level gains 2 bonus power points and Psycarnum Infusion as a bonus feat.
- Level 6
- A Gar Soulborn who takes this substitution level gains 3 bonus power points and Bonus Essentia as a bonus feat.
Goblin Favored Soul
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | Spells known | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | +2 | +3 | +3 | +3 | Heartless domain access | 6 | 5 | — | — | — | — | — | 5 | 4* | — | — | — | — | — |
5 | +3 | +4 | +4 | +4 | Fortification 25% | 6 | 6 | 4 | — | — | — | — | 6 | 5* | 3* | — | — | — | — |
12 | +9/+4 | +8 | +8 | +8 | Improved metamagic | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 9 | 6* | 6* | 6* | 5* | 4* | 3* |
Skills per level: 4 + Int modifier
- Level 3
A Goblin Favored Soul who takes this substitution level gains gains access to the Heartless domain. She gains the domain power and adds the domain spells to her class spell list. Instead of choosing a new 1st-level spell known at this level, she learns backbiter (from the Heartless domain). Likewise, at every future even-numbered class level, one of her new highest-level spells known must be the next spell from the Heartless domain. (She may later choose to swap out these spells as normal.)
Instead of gaining Weapon Focus at this level, a Goblin Favored Soul casts spells from the Heartless domain at +1 caster level.
- Level 5
- A Goblin Favored Soul who takes this substitution level does not gain energy resistance at this level nor at level 10. She instead gains 25% fortification from critical hits. At level 10 this improves to 50% fortification.
- Level 12
- A Goblin Favored Soul who takes this substitution level does not gain Weapon Specialization. Instead, when she applies a metamagic feat to a spell from the Heartless domain, reduce the increase in spell level (if any) by 1, to a minimum of +1.
Half-Eternian Cleric
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | ||||
---|---|---|---|---|---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Hero points 5+Wis/day | 3 | 1+1 | — | — | — |
5 | +3 | +4 | +1 | +4 | Altered spell list | 5 | 3+1 | 2+1 | 1+1 | — |
8 | +6/+1 | +6 | +2 | +6 | Quickened Heroics | 6 | 4+1 | 3+1 | 3+1 | 2+1 |
Special: For every substitution level taken, a Half-Eternian Cleric gains a +2 bonus to the DC to dispel cleric spells she casts on herself or on her weapon, shield, or armor.
- Level 1
- A Half-Eternian Cleric who takes this substitution level does not gain shield proficiency nor the ability to turn or rebuke undead. Instead, she gains daily hero points equal to 5 + her wisdom modifier. These hero points are in addition to those gained each level or from other sources. She can use hero points as if they were turn attempts to qualify for and power divine feats.
- Level 5
A Half-Eternian Cleric who takes this substitution level removes the following spells from her class spell list:
- cause fear
- command
- hold person
- sound burst
- bestow curse
- blindness/deafness
- poison
- wrack
- greater command
- slay living
- harm
- undeath to death
- destruction
- greater bestow curse
- bodak’s glare
- earthquake
- implosion
- power word kill
- summon monster I–IX
Instead, she adds the spells of the Heroics domain to her class list. She casts Heroics spells at +1 caster level, and those spells are automatically extended (as the metamagic feat, but without using a higher spell slot).
- Level 8
- A Half-Eternian Cleric who takes this substitution level suffers a −5 penalty to the save DCs of all Cleric spells she casts. She can spend a hero point to cast any spell she has prepared from the Heroics domain as a swift action.
Human Duskblade
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +2 | Arcane attunement, armored mage (light), knowledge devotion | 3 | 1* | — | — | — | — |
5 | +5 | +4 | +1 | +4 | Quick cast 1/day, Versatile spellcaster | 6 | 4 | 1* | — | — | — |
7 | +7/+2 | +5 | +2 | +5 | Arcane strike | 6 | 5 | 4 | — | — | — |
Hit die: d6. Skills per level: 4 + Int modifier (×4 at 1st level).
- Level 1
- A Human Duskblade who takes this substitution level gains Knowledge Devotion as a bonus feat. He gains one fewer 1st level spell per day. (At future levels, his number of 1st level spells is reduced by 1. The table above indicates this reduction.)
- Level 5
- A Human Duskblade who takes this substitution level gains Versatile Spellcaster as a bonus feat. He gains one fewer 2nd level spell per day. (At future levels, his number of 2nd level spells is reduced by 1. The table above indicates this reduction.)
- Level 7
- A Human Duskblade who takes this substitution level gains Arcane Strike as a bonus feat. This replaces the Duskblade’s Armored Mage (heavy shield) ability.
Human Psion
Lvl | BAB | Fort | Ref | Will | Special | pp/day | powers known | max lvl known |
---|---|---|---|---|---|---|---|---|
1 | +0 | +1* | +1* | +1* | Bonus feat, class skills, Open minded, Narrow mind | 2 | 3 | 1st |
5 | +2 | +2 | +2 | +3 | Psionic meditation, expanded knowledge | 25 | 10* | 3rd |
7 | +3 | +3 | +3 | +4 | Psionic endowment, expanded knowledge | 46 | 13* | 4th |
- Level 1
A Human Psion who takes this substitution level does not specialize in any psionic discipline. Instead they may choose any three skills to add to their class skill list, and they gain Open Minded and Narrow Mind as bonus feats.
Additionally, their base saves all increase by +1, rather than +0 +0 +2 respectively. The above table includes this adjustment for later levels.
- Level 5
- A Human Psion who takes this substitution level only learns 1 additional power rather than 2. They instead gain Psionic Meditation and Expanded Knowledge as bonus feats
- Level 7
- A Human Psion who takes this substitution level only learns 1 additional power rather than 2. They instead gain Psionic Endowment and Expanded Knowledge as bonus feats
Kon-Seal Ninja
Lvl | BAB | Fort | Ref | Will | AC bonus | Special |
---|---|---|---|---|---|---|
1 | +0 | +0 | +2 | +0 | +0 | Ki power, sudden strike +1d6, deflect arrows, quick reconnoiter |
3 | +2 | +1 | +3 | +1 | +1* | Sudden strike +2d6, roofwalker |
9 | +7/+2* | +3 | +6 | +3 | +2 | Sudden strike +5d6, extended ki powers |
- Level 1
- A kon-seal Ninja who takes this substitution level does not gain Trapfinding. They gain Deflect Arrows and Quick Reconnoiter as bonus feats instead.
- Level 3
A kon-seal Ninja who takes this substitution level does not gain Poison Use. They gain Roofwalker as a bonus feat instead.
In addition, their class AC bonus increases by +1. The above table includes this adjustment for later levels.
- Level 9
A kon-seal Ninja who takes this substitution level does not gain Improved Poison Use. Instead, the duration of their ki powers (ghost step, ki dodge, ghost strike, greater ki dodge, and ghost walk) is extended by a number of rounds equal to their Wisdom bonus (if any). Ghost strike lasts this full duration, rather than being expended after one attack.
In addition, their base attack bonus increases by +1.
Ogre Rogue
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
2 | +0 | +1* | +2* | +1* | Mettle |
3 | +1 | +2 | +2 | +2 | Sneak attack +2d10 |
6 | +4 | +3 | +4 | +3 | Evasive reflexes |
- Level 2
- An Ogre Rogue who takes this substitution level does not gain Evasion and does not increase her base reflex save bonus. She instead gains Mettle (as the Hexblade class feature) and increases her base fortitude and will save bonuses. All rows of the above table reflect this save adjustment.
- Level 3
- An Ogre Rogue who takes this substitution level does not gain Trap Sense nor any future improvements to that feature. Instead, her rogue sneak attack die size increases from d6 to d10.
- Level 6
- An Ogre Rogue who takes this substitution level gains Evasive Reflexes as a bonus feat. She does not gain Trap Sense +2 (if she did not take the level 3 substitution level).
Optonid Seer
Lvl | BAB | Fort | Ref | Will | Special | pp/day | powers known | max lvl known |
---|---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Improved precognitive edge | 2 | 3 | 1st |
3 | +1 | +1 | +1 | +3 | Clairsentient power | 11 | 6* | 2nd |
10 | +5 | +3 | +3 | +7 | Improved remote viewing | 88 | 20 | 5th |
Add Search to the list of class skills.
- Special: Optonid Optics
- For each substitution level taken, an optonid seer gains a +1 bonus to spot.
- Level 1: Improved precognitive edge
- An optonid seer who takes this subsitution level gains the ability to augment precognition and greater precognition. It can expend its psionic focus when manifesting precognition to increase the precognitive edge bonus to +3. Likewise, it can expend its focus when manifesting greater precognition to increase the bonus to +6. This ability replaces the psion bonus feat.
- Level 3: Clairsentient power
- An optonid seer who takes this substitution level gains one fewer power known. (At future levels, its number of powers known is reduced by 1. The table above indicates this reduction.) Instead, when its eyestalks are extended, it gains a +1 racial bonus to its manifester level when manifesting clairsentience powers.
- Level 10: Improved remote viewing
- An optonid seer who takes this substitution level does not gain the psion bonus feat. Instead, it gains improved manfesting abilities when manifesting remote viewing. Powers manifested through the quasi-real viewpoint cost the usual number of power points (rather than double), and manifesting a power in this way does not end the remote viewing.
Ork Warblade
Lvl | BAB | Fort | Ref | Will | Special | Maneuvers known | Maneuvers readied | Stances known |
---|---|---|---|---|---|---|---|---|
1 | +1 | +2 | +1* | +0 | Cerulean reflexes, weapon aptitude | 3 | 3 | 1 |
3 | +3 | +3 | +2 | +1 | Cobalt critical, Incarnum-fortified body | 5 | 3 | 1 |
7 | +7/+2 | +5 | +3 | +2 | Cobalt charge, Improved essentia capacity | 7 | 4 | 2 |
11 | +11/+6/+1 | +7 | +4 | +3 | Cobalt expertise, Cobalt power | 9 | 5 | 3 |
- Level 1
- An Ork Warblade who takes this substitution level does not gain Battle Clarity. Instead, she gains Cerulean Reflexesᴵ as a bonus feat. Her base reflex save increases by +1 (all rows of the above table reflect this increase).
- Level 3
- An Ork Warblade who takes this substitution level does not gain Battle Ardor. Instead, she gains Cobalt Criticalᴵ and Incarnum-Fortified Body as bonus feats.
- Level 7
- An Ork Warblade who takes this substitution level does not gain Battle Cunning. Instead, she gains Cobalt Chargeᴵ and Improved Essentia Capacity as bonus feats.
- Level 11
- An Ork Warblade who takes this substitution level does not gain Battle Ardor. Instead, she gains Cobalt Expertiseᴵ and Cobalt Powerᴵ as bonus feats.
Raptoran Scout
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +2 | +0 | Skirmish (+1d6), alertness |
3 | +2 | +1 | +3 | +1 | Skirmish (+1d6, +1AC), soar |
6 | +4 | +2 | +5 | +2 | Improved Flight |
- Level 1: Alertness (Ex)
- A scout who chooses this substitution level loses the Trapfinding class feature. He instead gains Alertness as a bonus feat.
- Level 3: Soar (Ex)
Starting at third level, a raptoran scout gains a +10 foot enhancement bonus to both her fly speed and glide speed. At 11th level, this bonus increases to +20 feet.
A scout who chooses this substitution level loses the class features Trackless Step and Fast Movement at levels 3 and 11.
- Level 6: Improved Flight (Ex)
At sixth level, a raptoran scout gains the Improved Flight feat, improving her maneuverability when flying to Good. This benefit does not apply when gliding.
A scout who chooses this substitution level loses the Flawless Stride class feature.
Scorpionfolk Ranger
Lvl | BAB | Fort | Ref | Will | Special | Spells per day |
---|---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Favored enemy (animal & vermin), Track, vermin empathy | as Ranger |
2 | +2 | +3 | +3 | +0 | Natural combat style | as Ranger |
4 | +4 | +4 | +4 | +1 | Scorpion companion | as Ranger |
Hit die: d10
- Level 1: Vermin empathy (Ex)
A scorpionfolk ranger can use her wild empathy ability to improve the attitude of vermin as well as animals. A scorpionfolk ranger gains a +4 bonus to this check when using it on a scorpion, monstrous scorpion, or scorpion swarm.
In addition, the ranger may add giant vermin to her spell list as a 4th-level spell.
A ranger who chooses this substitution level must select Animal and Vermin as her first Favored Enemy.
A ranger who chooses this substitution level gains proficiency with simple weapons and light armor only.
- Level 2: Natural combat style
At level 2, a scorpionfolk ranger gains Multiattack as a bonus feat.
At level 6, a scorpionfolk ranger gains Rapidstrike as a bonus feat.
At level 11, a scorpionfolk ranger gains Improved Grab as an extraordinary ability. To use this ability, the ranger must hit a creature at least one size smaller than herself with a claw attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold automatically.
The ranger can also use Improved Grab on a creature of her size, but she must hit with both claw attacks in the same round.
These benefits apply only when the ranger wears light or no armor. The benefits are lost and the abilities cannot be used when wearing heavy or medium armor.
A ranger who chooses this substitution level loses the combat style, improved combat style, and combat style mastery class features.
- Level 4: Scorpion companion (Ex)
A 4th-level scorpionfolk ranger can gain a small monstrous scorpion as her animal companion, even though that creature is a vermin. This companion gains an Intelligence score of 1 but does not gain any skills or feats from its hit dice. For the purpose of any of the ranger’s spells (but not the spells of others), her companion can be considered an animal or a vermin, whichever is most beneficial.
In addition, if the scorpionfolk ranger has Vermin Empathy, she may add her racial hit dice to her ranger level when determining her effective druid level, only for the purpose of determining how powerful a scorpion companion she may have.
A scorpionfolk ranger of sufficiently high level can select a larger monstrous scorpion companion, applying the indicated adjustment to her effective druid level: Medium (2), Large (4), Huge (6).
A ranger who chooses this substitution level loses the ability to select other types of animal companions.
Troll Crusader
Lvl | BAB | Fort | Ref | Will | Special | Maneuvers known | Maneuvers readied | Stances known |
---|---|---|---|---|---|---|---|---|
1 | +1 | +2 | +0 | +1* | Furious counterstrike, steely resolve 5, Darkstone stance | 5 | 5 (2) | 1* |
2 | +2 | +3 | +0 | +2* | Blind-fight, steadfast determination | 5 | 5 (2) | 2 |
10 | +10/+5 | +7 | +3 | +6* | Sudden recovery, vital recovery | 9 | 6 (3) | 3 |
Special: For every substitution level taken, a Troll Crusader’s base will save increases by 1. The chart shows the cumulative increase from all three substitution levels.
Special: A Troll Crusader who has taken at least one substitution level may include shield bash and shield spikes as preferred weapons of the Stone Dragon discipline.
- Level 1
As her first stance known, a Troll Crusader that takes this substitution level must select Darkstone Stance. This stance functions the same as Stonefoot Stance, except it only grants its benefits in areas of shadowy illumination or darkness, and when in the stance the Troll Crusader also gets a +2 bonus to attack and damage rolls against creatures of a larger size category.
In addition, as long as the movement is entirely within areas of shadowy illumination or complete darkness, a Troll Crusader can move her full speed without ending a Stone Dragon stance.
- Level 2
- A Troll Crusader who takes this substitution level gains Blind-Fight and Steadfast Determination as bonus feats. This replaces the Crusader’s Indomitable Soul ability.
- Level 10
- A Troll Crusader who takes this substitution level gains Sudden Recovery and Vital Recovery as bonus feats, but their benefits can only be used in shadowy illumination or darkness. This replaces the Crusader’s Die Hard ability.
Trollan Necromancer
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | |||
---|---|---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Scribe scroll, insightful touch, expanded spell list | 3 | 1 | — | — |
3 | +1 | +1 | +1 | +3 | Spectral hand | 4 | 2 | 0* | — |
5 | +2 | +1 | +1 | +4 | Improved spectral hand | 4 | 3 | 1 | 1 |
- Level 1: Insightful touch
A Trollan necromancer who takes this substitution level does not gain a familiar. Instead, they add their Intelligence modifier instead of their Strength modifier on melee touch attack rolls.
They also add the following spells to their spell list:
- Inflict minor wounds
- Inflict light wounds
- Inflict moderate wounds
- Inflict serious wounds
- Inflict critical wounds
- Slay living
- Harm
- Withering palm
- Bite of the king
- Soul drain (see below)
- Soul Drain
Necromancy
Level: Trollan Necromancer 9
Components: V, S, XP
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Permanent
Saving throw: Fortitude partial
Spell resistance: No
You must succeed on a melee touch attack to touch the subject. The subject must succeed on a Fortitude saving throw or its highest ability score is drained to 1. If the saving throw succeeds, that ability score is drained for 2d4 points instead. You gain a permanent profane bonus to that ability score equal to the amount drained, up to a maximum of half your caster level. This bonus stacks with other instances of soul drain if it affects a different ability score.
XP Cost: 500 XP
- Level 3: Spectral hand
A Trollan necromancer who takes this substitution level can cast one fewer 2nd-level spell per day at this and all future levels. Instead, they gain spectral hand at will as a spell-like ability.
- Level 5: Improved spectral hand
A Trollan necromancer who takes this substitution level does not gain a bonus feat. Instead, their spectral hand spell-like ability gains the ability to deliver touch spells up to 9th level. In addition, before making attack rolls for a round, the necromancer may choose to subtract a number from all attack rolls and add the same number to all damage rolls they make for melee touch spells. This number may not exceed the necromancer’s base attack bonus. The penalty on attacks and bonus on damage apply until their next turn.
Trollan Warlock
Lvl | BAB | Fort | Ref | Will | Special | Invocations Known |
---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Eldritch blast 1d6, invocation (least) | 1 |
3 | +2 | +1 | +1 | +3 | Eldritch blast 2d6, bonus feat | 2 |
8 | +6/+1 | +2 | +2 | +6 | Eldritch wonder | 5 |
Class skills: Add Diplomacy; remove Jump.
- Special: Use Magic Device
- For every Trollan warlock substitution level taken, the character gains a +1 bonus to Use Magic Device checks.
- Level 1: Invocation List
A Trollan warlock who takes this substitution level removes the following invocations from her invocation list:
- Leaps and bounds
- Spiderwalk
- The dead walk
- Witchwood step
- Bewitching blast
- Enervating shadow
- Eldritch doom
- Path of shadow
Instead, the following invocations are available. (The warlock does not automatically learn them; prerequisites must be fulfilled and they must be chosen as any other invocation.)
- Glitterblast
Least; 2nd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a glitterblast. Any creature struck by a glitterblast is visibly outlined (−40 penalty on Hide checks and cannot be invisible) until the end of your next turn. The target must succeed on a Will saving throw or become blinded for 1 round.
- Eldritch slime
Lesser; 4th; Blast Shape
This blast shape invocation allows you to improve your eldritch blast by turning it into a wad of slick putrid slime. Since it is formed from conjured substance, it ignores spell resistance. The slime is treated as a thrown splash weapon, with splash damage equal to the number of damage dice of your eldritch blast. Each creature damaged by the slime must succeed on a Reflex saving throw or fall prone if it is standing on the ground.
- Enfeebling blast
Greater; 6th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a enfeebling blast. Any creature struck by a enfeebling blast must succeed on a Will saving throw or its Intelligence and Charisma scores each drop to 1 for one round per level. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a −4 penalty on its saving throw. This is a mind-affecting compulsion effect.
- Eldritch storm
Dark; 8th; Blast Shape
This blast shape invocation allows you to invoke your eldritch blast in the form of Stygian storm clouds which suddenly form over a 20-ft radius spread, centered within the normal range of your eldritch blast. You may choose to affect any number of targets within the spread; they may attempt Reflex saving throws for half damage.
- Level 3: Metamagic feats
A Trollan warlock who takes this substitution level does not gain damage reduction nor any future improvement to that feature.
Instead, she gains one of the following feats that modifies her eldritch blast. She must meet all prerequisites for the feat including effective caster level of her eldritch blast.
Minimum
caster
levelFeat Effect 1 Ability focus (eldritch blast) +2 bonus to save DC for all eldritch blast shapes and essences. 1 Consecrate spell-like ability Eldritch blast gains the Good descriptor and half of its damage is holy (bypassing energy resistance), 3/day. 1 Corrupt spell-like ability Eldritch blast gains the Evil descriptor and half of its damage is unholy (bypassing energy resistance), 3/day. 1 Energize spell-like ability Choose one type of energy (acid, cold, electricity, or fire). Eldritch blast gains that descriptor and deals that type of damage 3/day. 1 Fortify spell-like ability Eldritch blast gains +4 bonus to spell penetration 3/day. 6 Empower spell-like ability Increase variable numeric effects of eldritch blast by 50%, 3/day. 6 Maximize spell-like ability Maximize eldritch blast’s variable numeric effects 3/day. 10 Keen spell-like ability Eldritch blast critical range becomes 18–20×2, 3/day. 10 Quicken spell-like ability Invoke eldritch blast as a swift action, 3/day. 15 Escalate spell-like ability Eldritch blast damage dice size increases three steps (d6→d12), 3/day. 15 Vampiric spell-like ability Gain half total damage dealt as temporary hit points, 3/day. At any future level when her damage reduction would normally improve (warlock levels 7th, 11th, 15th, 19th), she instead gains another feat from the list above.
- Level 8: Abyssal Wonder
A Trollan warlock who takes this substitution level does not gain Fiendish Resilience nor any future improvement to that feature.
Instead, she learns the abyssal wonder invocation:
- Abyssal Wonder
Lesser; 4th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a conduit of chaos. The blast gains the Chaos descriptor and produces the same effect as a rod of wonder. (The warlock uses her own save DCs rather than those listed for the item.)
At 13th level, when the warlock would normally improve her Fiendish Resilience, she instead gains limited control of the chaos of abyssal wonder, allowing her to roll twice when invoking it and choose the outcome she prefers. At 18th level, she gains dominion over the chaos and can choose freely among the listed effects without rolling.
Twigget Scout
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
2 | +1 | +0 | +3 | +0 | Combat awareness +1, trap sense +1, uncanny dodge |
3 | +2 | +1 | +3 | +1 | Tree climbing, skirmish (+1d6, +1AC), trackless step |
12 | +9/+4 | +4 | +8 | +4 | Forest mastery |
- Special: Cunning Trapper
- For every twigget scout substitution level taken, the character gains a +2 bonus to Craft (Trapmaking).
- Level 2: Combat Awareness (Ex)
At 2nd level, a twigget scout gains a +1 competence bonus on initiative checks, and Trap Sense +1. This ability stacks with, and works just like, the Rogue class feature of the same name, but it grants a bonus to any saving throw made against a trap, not just reflex saves. These bonuses increase to +2 at 11th level and +3 at 20th level.
A twigget scout who takes this substitution level does not gain Battle Fortitude or any improvements to that class feature.
- Level 3: Tree Climbing (Ex)
At 3rd level, a twigget scout gains a climb speed equal to half her base land speed, and she can attack with a light weapon normally while climbing. At 11th level, her climb speed improves to her full base land speed.
In addition, a twigget scout with this feature qualifies for the feat Brachiation as either a bonus scout feat or a normal feat, even if she would not normally meet the requirements.
A twigget scout who takes this substitution level does not gain Fast Movement or any improvements to that class feature.
- Level 12: Forest Mastery
- Instead of a normal bonus scout feat, a twigget scout may select one of the following as a bonus feat: Confound the Big Folk, Underfoot Combat, Wolfpack, or Woodland Archer. Unlike normal scout feats, a twigget scout does not need to meet the requirements of the chosen feat. She only gains the benefit of this feat when wearing light or no armor, and when in jungle or forest terrain.
Twigget Wilder
Lvl | BAB | Fort | Ref | Will | Special | Power Points per Day | Powers Known | Maximum Power Level Known |
---|---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Wild surge +1, psychic enervation | 2 | 1 | 1st |
4 | +3 | +1 | +1 | +4 | Surging euphoria +1 | 17 | 3 | 2nd |
6 | +4 | +2 | +2 | +5 | — | 35 | 4 | 3rd |
- Special
- For every twigget wilder substitution level taken, the character gains a +1 bonus to his wilder manifester level. This benefit can’t increase his manifester level higher than his Effective Character Level.
- Level 1
- A twigget wilder who takes this substitution level removes all psychokinesis powers from his class power list. Instead, he adds the Telepath discipline powers to his power list.
- Level 4
- A twigget wilder who takes this substitution level removes all psychoportation powers of 2nd level or greater from his class power list. Instead, he adds the Seer discipline powers to his power list.
- Level 6
- A twigget wilder who takes this substitution level removes all metacreativity powers of 3rd level or greater from his class power list. Instead, he adds the Egoist discipline powers to his power list.
Widget Knight
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
2 | +2 | +1* | +0 | +3 | Mounted combat, shield block +1, +4 saves vs fear |
4 | +4 | +3* | +1 | +4 | Stand still, test of mettle |
5 | +5 | +4* | +1 | +4 | Bonus feat, vigilant guardian |
9 | +9/+4 | +6 | +3 | +6 | Dragon steed |
Hit die: d10
- Special
- For every widget knight substitution level taken, the character gains a +2 bonus to Intimidate checks.
- Level 2
- A widget knight who takes this substitution level gains a +4 bonus to saving throws against fear effects. Her base Fortitude save bonus also increases at this level. (The table above indicates includes this adjustment for future levels.)
- Level 4
A widget knight who takes this substitution level does not gain Armor Mastery (medium). Instead, she gains Stand Still as a bonus feat. Her base Fortitude save bonus also increases at this level. (The table above indicates includes this adjustment for future levels.)
If she would later gain Armor Mastery (heavy), such as at 9th level, she instead gains Armor Mastery (medium).
- Level 5
A widget knight who takes this substitution level does not gain Vigilant Defender. Instead, she gains Vigilant Guardian (Ex): Opponents you threaten take a −2 penalty on attacks that do not include you. Your opponents provoke an attack of opportunity from you any time they make an attack that does not include you.
Her bonus feat at this level is chosen from the following modified list: Animal Affinity, Combat Reflexes, Great Fortitude, Iron Will, Karmic Strike, Mage Slayer, Power Attack, Quick Draw, Ride-By Attack, Saddleback, Spirited Charge, Trample, Tremendous Charge, Unearth the Vein, or Weapon Focus (horseman’s pick). She must still meet any prerequisites for the feat.
Her base Fortitude save bonus also increases at this level. (The table above indicates includes this adjustment for future levels.)
- Level 9
- A widget knight who takes this substitution level does not gain nor improve Armor Mastery. Instead, she gains a medium dragon willing to serve as her mount. This feature counts as the Dragon Steed feat except instead of a dragonnel, the knight gains the service of a young copper or young blue dragon, depending on the widget knight’s alignment.
Widget Sorcerer
Lvl | BAB | Fort | Ref | Will | Special | Spells per day | Spells known | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | +1 | +1 | +1 | +3 | Morgoth’s helpful hand, Morgoth’s tripping hand | 6 | 5 | — | — | — | — | 5 | 2* | — | — | — | — |
5 | +2 | +1 | +1 | +4 | Morgoth’s slapping hand, Morgoth’s striking fist, Morgoth’s warding hand | 6 | 6 | 3* | — | — | — | 6 | 3 | 1* | — | — | — |
10 | +5 | +3 | +3 | +7 | Extended Morgoth’s interposing hand | 6 | 6 | 5 | 6 | 5 | 2* | 9 | 4 | 3 | 3 | 2 | 1 |
- Level 3
- A widget sorcerer who takes this substitution level gains one fewer level 1 spell known. (At future levels, their number of 1st level spells known is reduced by 1. The table above indicates this reduction.) Instead, they gain the spell-like abilities: at will—Morgoth’s helpful hand and 1/day—Morgoth’s tripping hand. The caster level is their sorcerer level and the DCs are charisma-based.
- Level 5
- A widget sorcerer who takes this substitution level gains one fewer level 2 spell known and one fewer level 2 spell per day. (At future levels, their numbers of 2nd level spells known and spells per day are reduced by 1. The table above indicates this reduction.) Instead, they gain the spell-like abilities: Morgoth’s slapping hand, Morgoth’s striking fist, and Morgoth’s warding hand. These can be used a total of three times per day in any combination.
- Level 10
A widget sorcerer who takes this substitution level gains one fewer spell per day at the highest sorcerer spell level they can cast (5th at this level, 6th at sorcerer level 12, etc). Instead, once per day when they cast Morgoth’s interposing hand or any spell based on that one, they may extend the duration of that spell to 10 minutes/level.
Such spells include: