Sinister Snakemen
- King Hiss
-
Huge aberration (psionic) HD 22d8
Weapon: Serpent staff
Psi-like abilities: (Manifester level 20th. The save DCs are Charisma-based.)
- At will —
- alternate form*
- aversion (28 hours, Will DC 26)
- chameleon
- control light
- detect hostile intent
- dissolving touch (12d6)
- hustle†
- 3/day —
- body purification (17 damage)
- concealing amorpha
- demoralize (75-ft-radius spread, 20 minutes, Will DC 26)
- entangling ectoplasm (any size)
- fiendish conduit (120 ft line, 20d6 Reflex DC 32 half)
- insanity (4 targets, Will DC 26)
- quickened shadow body† (1 round duration)
- 1/day —
- dark despair (Will DC 24)
- microcosm (330 hit points total)
- psionic dominate (5 targets of any type, 1 hour, Will DC 26)
- psionic freedom of movement
- spirit of war
* As metamorphosis, forms of a tiny to huge viper, large viper swarm, or medium male yuan-ti pureblood only.
† Manifests as a swift action.
- Kobra Khan
-
NE Dream-Half-Dragon Snake Clan
Medium dragon (augmented humanoid) HD 2d12
Ardent 3 / Mindbender 3 / Insidious Corruptor 2
Special breath weapon: 30-foot cone of deep slumber every 1d4 rounds, Will DC 20 negates (Con-based)
Feats: Alertnessᴮ, Blind-Fightᴮ, Dragon Breath, Practiced Manifester (ardent), Cobra Head, Ability Focus (breath weapon)
Mantles:
- Domination (while psionically focused, you have the Persuasive feat)
- Corruption (while psionically focused, you cannot be confused)
- Venom (once per day as a free action, you can expend your psionic focus to automatically succeed on a saving throw against poison)
Ardent powers known (ML 10th):
- psionic charm
- cloud mind
- psionic blast
- exhalation of the black dragon
- psionic dominate
- implanted suggestion
Supernatural abilities: telepathy (100 ft.), claws of influence, manipulate senses
Psi-like abilities: push the weak mind (1/day), mindread (2/day), probe thoughts (at will)
- General Rattlor
-
Medium monster (psionic) HD 7d10
War Mind 6
Feats:
- Alertnessᴮ
- Blind-Fightᴮ
- Dreadful Wrath
- Tail Rattle
- Power Attack
- Imperious Command
- Practiced Manifester (war mind)
War Mind powers known (ML 10th):
Psi-like abilities: (Manifester level 6th. The save DCs are Charisma-based.)
- At will —
- 3/day —
- 1/day —
* Extend bite: as extend reach, but affects one natural weapon. Rattlor can only apply this effect to his bite attack (Rattlor’s neck extends).
† Sonic only
- Tung Lashor
-
NE Chameleon Yuan-Ti Halfblood
Medium monster (psionic) HD 7d10
Duskblade 5
Feats: Alertnessᴮ, Blind-Fightᴮ, Extended Reach (tongue), Dodge, Master of Poisons, Poison Spell, Practiced Spellcaster (duskblade)
Sample duskblade spells known (CL 9th):
Psi-like abilities: (Manifester level 6th. The save DCs are Charisma-based.)
- At will —
- 3/day —
- 1/day —
* Widened extend bite: As extend bite (see above), but the power is discharged after one attack, and increases the reach by 10 ft. instead of 5. Tung Lashor can only manifest this power on his tongue.
† Self only
- Snake Face
-
NE Medusa
Medium monster (reptilian) HD 6d10
Hexblade 4
Feats:
- Sssqueeze
-
Medium aberration (reptilian) HD 7d8
Monk 2
Monk fighting style: Denying Stance
Yuan-Ti grafts: Replacement tail, Serpent arm (2×)
Feats:
- Improved Initiativeᴮ
- Multigrab
- Greater Multigrab
- Rending Constriction
- Extended Reach (tentacles)
- Improved Unarmed Strike
- Improved Grapple
- Combat Reflexes
- Str 26, Dex 18, Con 18, Int 8, Wis 12, Cha 8
- 80 hp, Initiative +8, BAB/Grapple: +6/+22
- Space/Reach: 5ft./15 ft.
- Full attack: 2 tentacles +14 melee (1d6+8) plus constrict (2d4+20) plus rend (4d4+12), 2 arm‐bites +9 melee (1d4+4) plus poison (1d6 Con, Fort DC 17 negates)
- Quickness (Su): A choker can take an extra standard action or move action during its turn each round.
- Blast-Attak
-
Medium construct (magical, psionic) HD 16d10
Runes (manifester level 16th. The DCs are Charisma-based.)
- Head — crystal shard (16d6 damage, +23 ranged touch vs. one target within 65 ft.)
- Right arm — energy stun (5-ft-radius burst within 65 ft.: 14d6+14 fire damage Reflex DC 27 half; Will DC 25 save: stunned 1 round if both saves fail)
- Left arm — energy stun (5-ft-radius burst within 65 ft.: 14d6 electricity damage Reflex DC 29 half; Will DC 29 save: stunned 1 round if both saves fail; +2 to overcome power resistance)
- Right leg — energy burst (40-ft-radius burst: 16d6+16 fire damage Reflex DC 26 half)
- Left leg — energy burst (40-ft-radius burst: 16d6−16 sonic damage Fortitude DC 26 half)
- Torso — fiery discorporation (Blast-Attak automatically succeeds on the will save to discorporate.)