Work in progress

Evil Villains of Eternia

Skeletor, Lord of Snake Mountain
CE Eternian Lich
Battle Sorcerer 4 / Paladin of Slaughter 2 / Abjurant Champion 5 / Spellsword 1 / Eldritch Knight 8
Havoc Staff
As staff of the magi
Panthor
TN Feral Warbeast Dire Panther
Large Animal HD 13d10
Evil-Lyn
LE Eternian
Sorcerer 8 / Tainted Scholar 10
Sorcerer variant: Evil domain access (CC)
Beast Man, Savage Henchman
Feral Gargun
CE Ogre
Medium Monster HD 2d10
Barbarian 3 / Beastmaster 10
Barbarian variant: Wolf totem (CC)
Mer-Man
Locathah
NE Locathah
Medium Humanoid (Aquatic) HD 2d8
Druid 10 / Nature's Warrior 5
Trap Jaw
NE Eternian
Techno Artificer 5 / Mastermaker 7
Trap Jaw's weapon arm works like the psychic warrior power graft weapon, although it is an extraordinary ability rather than a psionic power, has no duration, and Trap Jaw does not take damage due to his weapon arm becoming damaged or destroyed. To attach a weapon to his shoulder, he must attempt a Use Technological Device check as a standard action. Removing a weapon is a move action that provokes attacks of opportunity.
Whiplash
NE Lizardfolk
Medium Monster HD 2d10
Monk 6 / Scaled Horror 5
Monk style: Hand and foot (UA)
Monk variant: Decisive strike (PH2)
Clawful
CE Scorpionfolk
Medium Monster HD 5d10
Thayan Gladiator 9
As an action figure, Clawful was a crab-man; and in the Filmation cartoon he looked like some sort of reptile. My version makes him a scorpionman, the same race as Scorpia. This gives him a tail; but he has (obviously) focused more on using his claws, and Scorpia more on using her tail.
Tri-Klops
Tri-Klops
LE Eternian
Scout 3 / Kineticist 5 / Psiwarp Sniper 3
Webstor
CE Aranea
Medium Magical Beast HD 3d10
Rogue 2 / Thief-Acrobat 5 / Uncanny Trickster 3
Spikor
NE Spiker (Medium Aberration)
Fighter 2 / Monk 5 / Black Blood Cultist 6
Blood-spiked Charger
Spikor's left "hand" is a manople. This weapon can be treated as a spiked shield for all purposes. He gains Exotic Weapon Proficiency (Manople) as a racial bonus feat, but it is not considered a natural weapon.
Fang Man
LE Dragonborn Lizardfolk
Medium Humanoid (Dragonblood, Reptilian)
Paladin of Tyranny 2 / Ranger 1 / Dragonstalker 3 / Dragon Lord 4
Strongarm
NE Warforged
Fighter 4 / Crusader 1 / Warforged Juggernaut 5
(+1 reaching valorous battlefist; Warforged Fighter substitution levels 1, 2, 4)
Faker
LE Simulacrum
Medium Construct (Magical) HD 8d10
Two-bad
CE Two-headed Half-Giant
Medium Humanoid (Giant, Psionic) HD 2d8
Psychic Warrior 8
This guy stumped me for a long time. I wasn't sure how to handle him/them since the story really was never clear. By one account, he was two rival inventors/researchers who were fused by Skeletor into one body. But in the cartoon both heads are pretty dumb. The action figure focused on his bear-hug ability. What a mess!
Icer
NE Frostfolk
Medium Spirit (Cold, Evil, Augmented Humanoid) HD 4d8
Cleric of Winter 1 / Winterhaunt of Iborighu 10
Jitsu
LE Eternian
Soulborn 12
Ninjor
NE Earthling
Lurk 10 / Umbral Disciple 3
Scare Glow
NE Ghost Eternian
Medium Spirit (Augmented Humanoid, Incorporeal, Undead)
Dread Necromancer 5 / Ephemeral Exemplar 3 / Ghost-Faced Killer 3 / Avenging Executioner 4 / Menacing Brute 1