Work in progress
Heroic Warriors of Eternia
- Prince Adam

- NG Half-Eternian
- Warrior 2 / Aristocrat 6
- He-Man, The Most Powerful Man in the Universe

- NG Half-Eternian
- Barbarian 17
- Battle Harness
- +5 Coridite Breastplate of Heavy Fortification
- +6 Enhancement bonus to Str and Con
- No armor check penalty or maximum dex.
- Sword of Power
- +5 Merciful Holy Photanium Greatsword of Ray Deflection
- 3/day — remove fatigue
- 1/day — break enchantment (CL 20)
- Cringer

- NG Awakened Tiger
- Large Magical Beast (Augmented Animal) HD 8d8
- Double Flaw: Scaredy-cat (Always considered Unnerved)
- Battle-Cat

- NG Awakened Dire Tiger
- Large Magical Beast (Augmented Animal) HD 18d8
- Powerful Build
- Immune to fear effects
- King Randor of Eternia

- LG Eternian
- Fighter 2 / Knight 2 / Aristocrat 7
- Queen Marlena of Eternia

- LG Earthling (Extraplanar)
- Expert 4 / Field Scientist* 3 / Aristocrat 3
- Orko, Court Magician and Royal Jester

- CG Trollan (Extraplanar)
- Wizard 5 / Wild Mage 10
- New feat: Fierce Wild Magic
- Requirements: Arcane Caster Level 6, Wild Magic Class feature
- Benefits: You must reduce your caster level by an addtional 3 for all spells you casts from now on. This reduction is cumulative with the reduction from Wild Magic, for a total caster level reduction of 6. However, every time you cast a spell, add 1d12 to your adjusted caster level, instead of 1d6.
- In addition, you gain Random Deflection 1/day (as the wild mage class feature). If you already have this ability, you gain an additional daily use.
- The Sorceress, Guardian of Castle Grayskull

- NG Half-Celestial Eternian
- Ardent 10 / Sorceress of Grayskull 5
- Mantles: Communication, Good*, Magic, Knowledge
- Duncan, Man-at-Arms

- NG Eternian
- Warblade 11 / Engineer* 5
- Teela, Captain of the Royal Guard

- LG Eternian, Celestial Bloodline (Major)
- Swordsage 10 / Bloodline 3
- Teela's mom is the Sorceress (SPOILERS), so she has strong Celestial bloodline traits.
- Ram Man, Living Battering Ram

- LG Eternian
- Fighter 10 / Dreadnought* 3
- This guy rules so I'm going to give him the full treatment:
- HD 10d10 + 3d12 + 117 (198 hp)
- AC 29 (+3 Deflection, +13 Heavy plate +4, +1 Defense, +2 Heavy armor optimization), ACP -3
- Attack: +22 Ram helm (1d10+10 ×2)
- Str 18 (24), Dex 10, Con 23 (27), Int 10, Wis 8, Cha 10
- BAB +12 / Grapple +19
- Saves: Fort +19, Ref +7, Will +6; (Base 8/4/4)
- Feats:
- 1
- Power attack
- F1
- Improved bull rush
- F2
- (Dungeon crasher class variant)
- 3
- Improved sunder
- F4
- Leap attack
- 6
- Endurance
- F6
- (Dungeon crasher class variant)
- F8
- Combat brute
- 9
- Improved toughness
- F10
- Shock trooper
- 12
- Heavy armor optimization
- D3
- Greater heavy armor optimization
- Skills: Balance +3 (6), Intimidate +6 (6), Jump +25 (16), Extreme leap (trick), Up the hill (trick)
- Dungeon crasher (DS): Trap smasher +4, Object breaker +10, Wall crush 8d6+21
- SQ: DR 3/—, Fearless, Stability, Unhindered +2, Fortification
- SA: Strength surge +8 1/day, Steamroller
- Items:
- Ram helm +3
- Ring of deflection +3
- Vest of resistance +3
- Amulet of health +4
- Belt of giant strength +6
- Photanium heavy plate of fortification +4
- Boots of striding and springing
- Stratos, Winged Warrior


- LG Raptoran
- Scout 3 / Marshal 3 / Stormtalon 9
- My version of Stratos has actual wings; Raptorans are bird-like humanoids.
- Fisto

- CG Eternian
- Soulfist 12
- My version of Fisto has a normal fist, but at will, he can mentally project a large glowing fist of pure force onto his hand. The class is actually "Soulknife" but it's a trivial (and well-fitting) change to make it a fist instead.
- Lizard-Man
- NG Asabi
- Medium Monster (Reptilian) HD 3d8
- Copper Dragon Shaman 9
- Moss Man

- NG Woodling Eternian
- Medium Plant (Augmented Humanoid)
- Ranger 4 / Fist of the Forest 3 / Forest Reeve 5
- Roboto
- LG Awakened Effigy Eternian
- Medium Construct (Mechanical) HD 1d10
- Factotum 10
- Clamp Champ
- LG Eternian
- Ranger 6 / Exotic Weapon Master 3 / Justiciar 4
- Ranger variant: Exotic weapon combat style
- Combat style: Exotic weapon proficiency
- Improved combat style: Weapon focus
- (If the ranger has already selected weapon focus with his weapon of choice, he instead gains Weapon specialization.)
- Combat style mastery: Greater weapon focus
- Man-E-Faces
- LG Eternian
- Bard 5 / Master of Masks 5
- Sy-Klone
- LG Guar (Air Genasi), Intermediate Djinni Bloodline
- Medium Spirit (Air)
- Crane Samurai 2 / Air Domain Wizard 5 / Bloodline 1 / Swiftblade 3